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4IR and Gaming: Opportunities and Challenges. Prof Janet Wesson, Department of Computing Sciences, Nelson Mandela University. GRAF 2019 Conference, 20 August 2019. Four Industrial Revolutions. What is the 4IR?. Typical components?. Key components?. Potential applications?.
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4IR and Gaming: Opportunities and Challenges Prof Janet Wesson, Department of Computing Sciences, Nelson Mandela University GRAF 2019 Conference, 20 August 2019
Recent Developments in Gaming • Introduction of online gaming; • Convergence between land-based and online gaming; • Growth in omni-channel gaming in some countries; • Large amounts of data stored in gaming systems; • Increasing use of data analytics to personalise the player experience; • Use of systems to support Responsible Gaming; and • Use of Anti-Money Laundering features to provide warning alerts.
Research and Development • Data analytics is playing an increasing role. • Development of Cloud and Hosted Services; • New technology such as facial recognition and fingerprint reading; • Improving integration between systems; and • Allowing game content to be downloaded to machines and configured remotely.
Gambling using AI • Example: RAIN MAN 2.0, Blackjack AI • See Youtube video at: • https://www.youtube.com/watch?v=Nf3zBJ2cDAs
Challenges • Gambling is a highly regulated industry; • Data privacy and security is an issue; • Elements of superstition exist in some countries, such as Asia; • Some countries have specific laws restricting the capture of marketing data; • Interoperability challenges exist between different systems; and • Most widely used machine communication protocol is SAS, which has become an industry standard.
Conclusions • The 4IR offers many opportunities for innovation. • Key aspects include big data, cloud computing, IoT, and AI. • Applications include healthcare, smart homes, and entertainment. • 50% population will need some reskilling.