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This overview covers the history and fundamentals of three-dimensional video, including 3D display technologies, basic processing techniques, view synthesis, 2D to 3D conversion, and 3D media for mobile devices. It also discusses the outlook for the future of 3D video.
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Three-Dimensional VideoPostproduction and Processing Ibraheem Alhashim - July 10th 2013 CMPT 880
Overview • History + Fundamentals • 3D display technologies • Basic processing • View synthesis • 2D to 3D conversion • 3D media for mobile devices • Outlook
Overview • History + Fundamentals • 3D display technologies • Basic processing • View synthesis • 2D to 3D conversion • 3D media for mobile devices • Outlook
A bit of history • Imaging technology The Jazz Singer 1927 Underwood 1901 Joseph Niépce1826 JC d'Almeida 1858 James Maxwell 1855 Stereoscope 1860 The Power of Love (1922 film)
A bit of history Becky Sharp (1935) 1950s
A bit of history • Timeline of 3D movies 1950s 1980s 2010s Worldwide: $2,782,275,172
3D Feature Films • Highest-grossing films 2012: nine of the top 15 were in 3D [businessinsider.com] • Industry forecast > 20% of TVs by 2015
Other uses • WW2 maps • Virtual reality • 3D Electron Microscopy • Video games + virtual cinema 1945 1968 1980 2013 2013 2013
3D Video • Usually marketed as objects popping off screen
3D Video • In reality.. It’s the same old concept • Present slightly different image per eye • The brain combines them and perceives depth • Trick human visual system • Stereo 3D content production: • technical, psychological, and creative skills
3D Video - Issues • Not as straightforward as 2D production • Several considerations for a good 3D experience • Balance between 3D effect and overall experience • Minimize viewing discomfort • Stereoscopic comfort zone • Scene depth adaptation • Control of global and local disparity • Video composition
Stereoscopic Comfort Zone • Comfort zone • Stereographer • “bring the whole real world inside this virtual space”
Control of Absolute Disparity • Convergence is controlled by shifting the views
Scene Depth Adaptation • Keep in mind disparity range • (screen size and resolution) • Carefully plan a scene’s 3D effect • Consider transitions and provide resting periods • Post-production depth adaptation • Manual changes per display
3D Display Adaptation • From cinema to TV • Depth composition has to modified (stereographer) • Depth information allows for virtual view interpolation
Local Disparity Adaptation • Objects should be within stereoscopic window • Intentional depth changes • Physical / multiple camera rigs • Synthetic / depth-editing • Objects at the border • Can cause retinal rivalry • Should be cropped by virtually shifting screen plane closer • However, not applicable to live broadcast
Live auto-correction • Automatic correction & manipulation of stereo live broadcast • Live sport events (big player) • Close objects could abruptly appear • Open research problem • Some kind of novel view synthesis
Video composition • Mixing and Composition of 3D Material, Real and Animated Content • Graphics overlay / subtitles • Cannot be simply pasted over other footage • Leverage knowledge about depth range of footage
3D Video - Issues • Summary • 3D Production has an “art” component • Different medium requires different parameters • Content makers / directors need to think about 3D issues • Stereographer try to balance 3D effect with overall viewing experience
3D video • Fundamentals • 3D display technologies • Basic processing • View synthesis • 2D to 3D conversion • 3D media for mobile devices • Outlook
3D Display Technologies • “Offer immersive experience” • 3D Glasses (cinema + TV) • Head-mounted displays • Volumetric and holographic displays • Autostereoscopic displays
Autostereoscopicdisplays • Best choice for mobile devices • Backward compatible & closer to viewer expectation • Most common • Parallax barrier • Lenticular sheet
Autostereoscopic displays • Crosstalk (ghosting) is most important parameter • “information meant for one eye intrudes into the other eye’s view”
Autostereoscopic displays • Issues • Generally less available depth range • More ghosting artifacts • Also, depth information is essential • Synthesize different views
3D video • Fundamentals • 3D display technologies • Basic processing • View synthesis • 2D to 3D conversion • 3D media for mobile devices • Outlook
Basic processing • Signal processing to avoid visual artifacts • Any small visual discrepancy could cause discomfort • Three main categories • Correction of Geometrical Distortions • Color Matching • Adjustment of Stereo Geometry
Correction of Geometrical Distortions • Camera rigs might not be perfectly aligned • Real lenses impose radial distortions by nature • Other lens parameters might not sync • E.g. geometrical lens distortions or chromatic aberration
Color Matching • Color discrepancy can lead to eyestrain and visual fatigue • Manual calibration need to be done on cameras • Automatic methods exist (histogram filtering)
Color Matching • Modern professional postproduction tools incorporate stereo color matching and grading
Adjustment of Stereo Geometry • Convergence need to be selected and balanced carefully to achieve good stereo content • Usually by shifting images horizontally in contrary directions, however, cropping & scaling is needed • “shift-crop-scale” • Demo http://stereo.nypl.org/create
Adjustment of Stereo Geometry • Stereo baseline is fixed during shooting • Several hardware solutions help camera team analyze the disparity range • Also help visualize result of shift-crop-scale
3D video • Fundamentals • 3D display technologies • Basic processing • View synthesis • 2D to 3D conversion • 3D media for mobile devices • Outlook
3D Depth information • Depth information is needed for • novel output images in post-production • adjusting the view parallax (different screens) • many different uses in postproduction
Depth info • Extracting depth information • (time of flight camera / SfS) • Structure-from Stereo (SfS) • Advanced computer vision problem • Stereo matching • Local – block matching, optical flow est. • Global – graph cuts, simulated annealing
Structure-from Stereo • Global methods are more accurate • Slow + don’t work well on video / motion • Local methods are more widely used • Window-based methods • Some system are in real-time • Blocky output
Example of Depth-based method • Apply hybrid recursive matching (HRM) • Follow by cross-trilateral median filtering (ACTMF) • Semi-automatic
Post processing depth • Align depth discontinues to object borders • Remove noise and mismatches • Fill occlusions • Approaches • Use image segmentation • Neighborhood filtering
View synthesis • Synthesize new virtual stereo views by image-based rendering • Input – depth + color • Output – image with new view • Two types depth-based + warping-based
Depth-based • Computer vision techniques • Image-based rendering (IBR) • Depth-based rendering (DIBR) • Layered-depth images (LDI) • Intermediate view reconstruction (IVR)
Depth-Image-Based Rendering • Need pixel-by-pixel depth maps • Recent focus • Handle depth discontinues • Better depth boundaries
Warping-based • Methods that deform the image content directly • Compress or stretch by nonlinear warp function • Do not need camera calibration, segmentation, fill holes • Worst case, visible wobbling artifact
View synthesis • Summary • Depth maps are computed using computer vision techniques (still active) • Generate new views by image-based rendering or warping • Warping methods can potentially have less visual problems DEMO
3D video • Fundamentals • 3D display technologies • Basic processing • View synthesis • 2D to 3D conversion • 3D media for mobile devices • Outlook
2D to 3D • 3D to 2D is trivial • Hot topic for 3DTV and 3D cinema • Methods so far are • Manual (computer assisted) • Automatic
Depth cues • Human visual system • Monocular cues • Binocular cues
Depth cues • Monocular depth cues- things can be seen by one eye (2D Camera) • Focus / defocus, perspective, relative size • Light and shading and texture • Motion parallax • Binocular – 2 eyes or 3D camera rigs • accommodation, convergence, and binocular discrepancy
Manual 2D to 3D • Applicable to prerecorded video • Utilize depth cues to generate a stereoscopic view for each frame • Time consuming and costly • Cost vs. quality
Manual 2D to 3D • Three major steps • Rotoscoping/ segmentation • Depth assignment • Inpainting • Few companies provide process as a service
Depth Assignment • Shifting different parts of scene to simulate 3D • To avoid cardboard effect hire a “3D compositor” • Create displacement maps for each pixel • Use 3D primitives, spheres or cubes • Use DIBR or 3D warping to synthesize view • cannot handle transparencies well
Occlusion filling • Also known as “in-painting” • One of the most challenging parts in 2D/3D conversion