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Game design and Play mecahnics for Serious Games and Simulations. Serious games: the use of videogames or videogame technologies for purposes other than entertainment. Circle of Interactive Media. Actions, reflected in the interface How the actions impact relevant systems
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Serious games: the use of videogames or videogame technologies for purposes other than entertainment.
Circle of Interactive Media Actions, reflected in the interface How the actions impact relevant systems How systems produce feedback, outcomes, results communication action options
“Learning to Do”vs. “Learning to Know” Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations
Simulations • Massive multi-players • Real-world environments • Informal learning • Social networks • Circle of Interactive Media Sims Second Life
You can’t learn to ridea bike from a book! Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations
Immersive Learning Simulations • Branching story • Interactive spreadsheets • Practice-ware • Real-time Strategy • God games • Side quests? Mini games?
Mastery in the “real world” Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations
Educational Simulations • Develop real skills through emergent learning • Single, multi, or massive multi player • Design based as part of larger program • Can scale from mini-game to complex
Increasing awareness through “edu-tainment” Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations
Serious Games • Making learning “fun” • Diagnostic vs. instructional • Repurposed traditional content • Scaled small for easy access • Designed to be addictive
Serious Games Influence Explanation Message / Editorial Marketing Commerce (Buy IT!) The use of game technology for deepening brand engagement
Games for EntertainmentMediated by technology Simulations Immersive Learning Games Computer Games Serious Games Educational Simulations
How Entertainment Games differ from Serious Games • Optimized for the engagement of players • Tend toward high-conflict situations • More abstract situations • Abstract interfaces • Pure fantasy and escapism
Some of our favorite “genres” • First person shooters (fps) • Real time strategy (rts) • Role playing games (rpg) • Puzzle, arcade, casual gaming • Racing games • God games • Sports