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MIT Center for Mobile Learning @ The Media Lab

MIT Center for Mobile Learning @ The Media Lab. Shaileen C. Pokress Manager, Education Programs. Our Work. The Center for Mobile Learning (CML) at the MIT Media Lab invents and studies new mobile technologies to promote learning anywhere, anytime, for anyone .

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MIT Center for Mobile Learning @ The Media Lab

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  1. MIT Center for Mobile Learning@ The Media Lab Shaileen C. Pokress Manager, Education Programs

  2. Our Work The Center for Mobile Learning (CML) at the MIT Media Lab invents and studies new mobile technologies to promote learning anywhere,anytime, for anyone. Image credit: mlearning2010.wikispaces.comCreative CommonsAttribution Share-Alike 3.0 License.

  3. Our Mission We focus on mobile tools that empower learners to think creatively, collaborate broadly, and shape their information environments to be personally engaging and relevant to their own interests. We believe that teachers and learners should be creators rather than just consumers of new mobile technologies.

  4. Center for Mobile Learning Co-Directors: Eric Klopfer- director of MIT’s Scheller Teacher Education Program; expert on educational games and simulations. Hal Abelson – renowned computing educator; leader in the global movement for Open Educational Resources; founding board member of the Free Software Foundation and Creative Commons. Mitchel Resnick- famous for his work on Scratch and LEGO Mindstorms; directs the Lifelong Kindergarten research group at the MIT Media Lab; head of Media Arts & Science academic program at MIT.

  5. Our Digital Creation Tools:Scratch, Taleblazer, App Inventor

  6. Digital Creation Tools: Scratch scratch.mit.edu • Create computer programs: animations, stories, games, school projects… unlimited possibilities • The original blocks-based drag-and-drop programming tool • Share projects in the gallery, Remix other people’s projects

  7. Digital Creation Tools: TaleBlazer • Toolkit for designing location-based augmented reality (LBAR) games • Blocks-based programming sets it apart from other LBAR toolkits • Beta release coming soon – Fall 2012 taleblazer.org

  8. Digital Creation Tools: App Inventor appinventor.mit.edu • Democratizes building mobile apps, just as Scratch does for animations & games • Blocks-based: no syntax errors, lower barrier to entry • Accesses all of the phone’s functions: camera, GPS, texting, calling, etc. • Package your app for sharing on other devices, upload to the Android Market

  9. Learning Through App Creation Affordances of Mobile Devices • Sensing: accelerometer, tilt sensor, touch screen • Socially interactive: texting, voice calls • A/V enabled: access the camera, microphone, and speakers • Provide feedback: haptic, audio, andvisual • Location aware: GPS

  10. Learning Through App Creation Mobile Apps are inherently: • Personal • Meaningful • Useful • Shareable • Specific • Portable!

  11. App Inventor:How does it work?

  12. MIT App InventorFree tools + Free resources • Free service • Open source • Forums • Tutorials • Curriculum • Resources • Log in with a Google Account • Projects stored on MIT servers

  13. Designer: choose components for your app

  14. Blocks Editor: program your app’s behavior

  15. Question: Why Create your own apps? • You need an app that does not exist, or you want to customize an app that does exist. • You want to solve a personal problem or need. The app you build is useful to you personally. • You want to use the phone as a tool. • You need to be able to take the app with you. • People in different locations need to access or share data. • It’s fun!

  16. Learning with App InventorWhy Should Students Create Apps? • Engagement and exploration in content areas Mathematics, Science, Art, History, Geography… • Exposure to computingDigital literacy is neglected in our educational system. We need to elevateit to the same importance as language and mathematical literacy. • Empowerment (aka “not just for nerds”)Students exposed to computing in a personally meaningful, fun, and creative way are more likely to have an “a-ha!” moment. They discoverthat they are capable of understanding and manipulating technology. • Gateway to the futureHow will students know that they might like to pursue further study in technological fields if they have not been given early experiences?

  17. App Inventor in Action

  18. Apps for Better Health Care Developed by three college students, the ComPal App uses the phone’s camera to perform analysis of medical tests in places where regular medical care is not readily available.

  19. Apps for Safety: No Texting While Driving

  20. Science Apps in the Field: Measuring Tree Height http://notes.hfoss.org/index.php/TreeCalc:Main_Page

  21. Science Apps in the Field: Tracking Wild Hogs

  22. What’s on the horizon?Emerging technologies that will make mobile learning even more engaging and relevant • External probes attach via USB or Bluetooth to provide data such as air temperature and humidity, water salinity and acidity, etc. • Hardware Attachments – new add-ons can turn the phone’s camera into a microscope or an infrared camera. • NFC – Near Field Communication allows devices to communicate when placed near each other or near any NFC tag. • New App Inventor components are being developed all the time – stay tuned!

  23. Shay Pokress shaileen@media.mit.edu

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