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REASON. OFFICE. STRATA. SCURVY. Frequency effects on recall Typical results show a memory advantage for high frequency words. Frequency effects on recognition Typical results show a memory advantage for low frequency words (e.g. Glanzer & Adams, 1985). RE ON. PE LE. NE LA. SC VY.
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REASON OFFICE STRATA SCURVY BBCS - 2004
Frequency effects on recall • Typical results show a memory advantage for high frequency words BBCS - 2004
Frequency effects on recognition • Typical results show a memory advantage for low frequency words (e.g. Glanzer & Adams, 1985) BBCS - 2004
REON PELE NELA SCVY SCURVY PEOPLE NEBULA REASON SCUVY REAON PEOLE NEBLA SCURVY NEBULA PEOPLE REASON 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW BBCS - 2004
Experiment 1 • Generation data BBCS - 2004
Experiment 1 • Generation data BBCS - 2004
Experiment 1 • Recognition data (overall) BBCS - 2004
Experiment 1 • Recognition data (generated items) BBCS - 2004
Experiment 1 • Recognition data (non-generated items) BBCS - 2004
REASON STRATA OFFICE SCURVY BBCS - 2004
Experiment 2 • Generation data BBCS - 2004
Experiment 2 • Recognition data (overall) BBCS - 2004
Experiment 2 • Recognition data (generated items) BBCS - 2004
Experiment 2 • Recognition data (non-generated items) BBCS - 2004
PEOPLE NEBULA REASON SCURVY PEOLE NEBLA SCUVY REAON SCURVY NEBULA PEOPLE REASON 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW BBCS - 2004
Experiment 3 • Generation data BBCS - 2004
Experiment 3 • Recognition data (overall) BBCS - 2004
Experiment 3 • Recognition data (generated items) BBCS - 2004
Experiment 3 • Recognition data (non-generated items) BBCS - 2004
to conclude... • Generation appears to be a significant component of the frequency paradox • in terms of the task... • Generation of “new” items • Two tasks within one trial BBCS - 2004
THANK YOU BBCS - 2004