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By Ben Wampler and Walter Filkins

By Ben Wampler and Walter Filkins. GAME PLOT. Title Screen Loads In Web Browser. touches “How to Play”. touches “Easy”. touches “Hard”. touches “return to main menu”. Play screen loads. Fish Spawn. Penguin Eats Fish if Blue Fish. Penguin(s) (re)Spawn. If Gold.

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By Ben Wampler and Walter Filkins

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  1. By Ben Wampler and Walter Filkins

  2. GAME PLOT Title Screen Loads In Web Browser touches “How to Play” touches “Easy” touches “Hard” touches “return to main menu” Play screen loads Fish Spawn Penguin Eats Fish if Blue Fish Penguin(s) (re)Spawn If Gold Penguin grows and receives 50 points Gains one life, or 300 points, if you already have 10 lives Players Steer Penguins Penguins Collide and elastically bounce off each other Blue Fish re Spawn Lose one life and 25 points Penguin falls off iceberg If no lives remain, loss of 25 points and Game ends Touch “Return to Menu” End Screen Appears, winner is one with most points

  3. Elastic Collision Physics: Conservation of Momentum Future Additions: -Options for left handed people -sound and sound controls -Graphics display upon collision point -And splash -Disable fish collection during opponent respawn -add levels, more scenery and options -add graphics that demonstrate motion -Have other people play test, get there thoughts -make an AI, and make a 3 player version -orient text, to display score towards you -slow shrink iceberg to add time bound on game Source of physics diagrams: http://www.hoomanr.com/Demos/Elastic2/

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