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Paper Prototypes of

(Please open in PowerPoint and refer to the note field for information about each slide.). Paper Prototypes of. Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis. Overview. Will be showing paper prototypes Won’t be talking about how to make your own paper prototypes

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Paper Prototypes of

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  1. (Please open in PowerPoint and refer to the note field for information about each slide.) Paper Prototypes of Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis

  2. Overview • Will be showing paper prototypes • Won’t be talking about how to make your own paper prototypes • What works, what doesn’t

  3. Eat and grow • Organic • Competition • Drop of water

  4. Eat and grow • Organic • Competition • Pool of water

  5. Limbs • Tails • Mouths • Eyes

  6. Creating Paper Prototypes • What To Do • Focus on one key idea at a time • Abstract as much as possible • What Not to Do • Don’t worry if the paper version is not “fun” • Don’t try to duplicate the entire game • Don’t simulate computer functions (math, physics, etc.)

  7. Working with Paper Prototypes • What are the Benefits? • Quick and cheap. No artists or programmers required. • Gives you a head start. • Generates a shared vocabulary. To make your prototype you have to talk about your game. • Keeps the team’s imagination in sync. Everyone sees the same thing.

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