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ASSET 2010 Second Life and its Potential as a Virtual Learning Space. Bette Schneiderman with Christine DePalo and Jessica Ovanessian Huntington Hilton, March 15, 2010. Jewel Renard at Genome Island. http://www.youtube.com/watch?v=EfsSGBraUhc&NR=1. Genome Island Info Card.
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ASSET 2010Second Life and its Potential as a Virtual Learning Space Bette Schneiderman with Christine DePalo and Jessica Ovanessian Huntington Hilton, March 15, 2010
Jewel Renard at Genome Island • http://www.youtube.com/watch?v=EfsSGBraUhc&NR=1
Genome Island Info Card “Genome island is a place to explore genetics. . . . There are four sections on the Island. The Abbey and Gardens deal with inheritance patterns. The Tower houses molecular genetics, human genetics and bacterial and Drosophila genetics. The Gene Pool, still under development, will have models for population genetics. The Terrace overlooks a mix of exhibits with animal models, and the Garden of Prokaryote Genomes. The Atelier is the sandbox for students and others working on new activities for Genome Island.
Imagine this. . . • A learning environment in which you • become a presence or persona (of yourself or anything you wish to be), called an avatar • move in a created 3D space (walk, fly, sit, open doors, dance, gesture, teleport from one location to another) • Communicate and share experiences in that (in text or audio) with others
Renaissance Island in 1599 http://www.youtube.com/watch?v=kCYYD1jCzcc
Not possible in Real Life (RL) • Visit historical sites that no longer exit as your avatar today or dressed and role played as a character from the past • Explore medieval Italy • Visit someplace dangerous or undesired by you in RL • Stand in a simulation of an avalanche while skiing • Visit someplace that you could not now visit (something that could or does not exist) • Travel inside a cell
Possible in RL, but expansive • Enter a replica of something that exists today? • Visit any place, any time, with anyone • Learn from experts • Converse with experts in whatever you are studying • Create something with others • Make music with musicians from around the world who join together to plan, practice, and perform • Learn language naturally • Partner with children and adults from varied cultures, naturally speaking someone’s first language
Why VR? • Immersive • Multimedia (e.g., visual, auditory) • Communicative • Individuals and collaborative groups are identified and interact to build communities of practice • Reality and learning is constructed in social and simulated authentic contexts
Is it Entertainment? • No need to approach SL to appeal to a gaming generation • No need to approach SL because youth want to be entertained • You might approach SL as engaging, offering opportunities that you would not otherwise have. AND it is motivating, too
Safe? • Teen grid (ages 13-17) • Rules • Adults after security check • Rules for adults • Transitions for young adults who turn 18 • Main grid (ages 18+) • Rules • More than education sites • What might be the issues?
Professional Development First • Rather than just jump into the teen grid and plan a project, become part of the Second Life (SL) culture yourself – create an avatar, learn with and from others, find out what is possible, what it feels like to be in a Virtual Reality Environment (VRE), and then decide what you wish to do with your students.
ISTE • ISTE video at • http://www.youtube.com/watch?v=aP137QgYKvQ • Information about ISTE in SL at • http://www.iste.org/Content/NavigationMenu/Membership/Member_Networking/ISTE_Second_Life.htm • When in Second Life: • http://slurl.com/secondlife/ISTE%20Island/87/58/30
Christine DePalo and Jessica Ovanessian • So, how do I learn how to set up Second Life (SL), create an avatar, move, communicate, and meet others? • What might I want to learn as I consider the educational applications of VR for teaching and learning in my future? • Join Christine and Jess. They will guide you and open up the ways to thereafter learn yourselves.
A few resources for educators • Educators experiences at • http://www.youtube.com/watch?v=qOFU9oUF2HA&feature=PlayList&p=60B508787800A0E9&playnext=1&playnext_from=PL&index=2 • *San Francisco’s Exploratorium at • http://www.exploratorium.edu/worlds/secondlife/ • *Dresden gallery at • http://dresdengallery.com/information.php • List of educator resources for SL at • https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators • AECT video on CAVE at • http://www.youtube.com/watch?v=N8_lsxLnKA4 • Explore the possibilities at • http://www.youtube.com/watch?v=TMGR9q43dag&NR=1 • Education in Second Life at • http://www.youtube.com/watch?v=vB6EfHXomE8 • Virtual Harlem project at • http://www.evl.uic.edu/cavern/harlem/ • Lighthouse learning island has professional development for teachers in SL • http://www.youtube.com/watch?v=ZlwsXsTptbs
Vassar College: Sistine Chapel • Tour • http://www.youtube.com/watch?v=1AoHiaQPGTQ • Jewel Renard in the Sistine Chapel • Contact bes@liu.edu for this video
When IN SL Locations to visit • http://www.simteach.com/wiki/index.php?title=Top_20_Educational_Locations_in_Second_Life San Francesco Assisi • http://slurl.com/secondlife/san%20francesco%20assisi/246/109/65 Arles - Vincent Van Gogh's Home • http://slurl.com/secondlife/Arles/126/110/25 Botanical Landscaping, Garden and Environmental Design Center • http://slurl.com/secondlife/Straylight/183/52/25 Discovery Educator Network - Welcome to the DEN • http://slurl.com/secondlife/Eduisland%202/131/132/22 Dresden Gallery • http://slurl.com/secondlife/Dresden%20Gallery/120/128/26 Gotham City • http://slurl.com/secondlife/Gotham%20City/51/199/28 Mexico ~ChichenItza~Archeological Site • http://slurl.com/secondlife/Visit%20Mexico/55/214/24 Russian Red Square - Moscow Island • http://slurl.com/secondlife/Moscow%20Island/79/212/21 Sistine Chapel • http://slurl.com/secondlife/Vassar/168/88/24 Rembrandthuis • http://slurl.com/secondlife/Long%20Island%20University/67/109/795
The Teen Grid • *Working with Teens • http://www.simteach.com/wiki/index.php?title=Second_Life:_Educators_Working_with_Teens • Suffern Middle School • http://ramapoislands.edublogs.org/2009/03/04/139. See the video, although it is a little harsh about teachers and learning today, it has a positive stance, too. • Ramapo’s fly to music and observe video • http://www.youtube.com/watch?v=pvMp3Rm_on4 • *Peggy Sheehy talks about the impact of SL on her middle school students in this jumpy and poor visual video, but with good content • http://www.youtube.com/watch?v=lYJTPhw_d7Q • Ray Bradbury Village experience • http://www.youtube.com/watch?v=yyhQo0Q2M_g • Teens tackle real issues, UN leadership • http://www.unicef.org/adolescence/index_38145.html • Teen Educators meeting at Cybrary City • http://infoisland.org/2006/11/14/teen-educators-meeting-at-cybrary-city • An interesting 2006 article by Henry Jenkins of MIT: Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Confronting the Challenges • http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF • Teens in Second Life at • http://www.shambles.net/pages/learning/ict/slteengrid
Teen Grid Continued • *Skoolaborate • http://www.skoolaborate.com. See the Jidaimatsuri project recreating a Kyoto festival. Pacific Rim group joins with others. • Resources • http://www.simteach.com/wiki/index.php?title=Second_Life:_Educators_Working_with_Teens#Teen_Second_Life_Educational_Projects • Wascana Island highlights two projects • http://heyjude.wordpress.com/2009/05/31/teen-second-life-wascana-island • Edutopia article highlighting SL teen projects • http://www.edutopia.org/second-life-virtual-reality-collaboration • Cyprus Village learn English • http://www.youtube.com/watch?v=lYJTPhw_d7Q • Global Kids science in SL project videos • http://www.youtube.com/watch?v=hPrj5ojin_0 • http://www.youtube.com/watch?v=zHUocLcj1eU&NR=1 • Model UN • http://www.youtube.com/watch?v=0qFNlBgoa2c • Youth violence, pregnancy, and other issues • http://www.youtube.com/watch?v=ZlwsXsTptbs • Science lab • http://www.youtube.com/watch?v=NvbPYCaCCyY. This is an early try at such a lab. Imagine a next generation that is more dynamic.
What else do you want to know? • Cost • Set up • Undesired behavior in the Main Grid • Linden governance • Learning curve • Time commitment • Open source VR products for the future (e.g., Forterra’s OLIVE)
Some terms • Avatar – an individual’s presence • Real Life (RL) • Second Life (SL) • Teen Grid – separate environment for 13-17 year olds • Teleport – move from one location to another • Virtual Reality (VR) • Virtual Reality Environment (VRE)
Discussion and Questions • As time permits in the session • During lunch • Afterwards at: • bes@liu.edu • christinedepalo@gmail.com • Genga34@gmail.com • In learning sessions with Christine and Jess (contact for details)