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Low Fidelity Prototyping. Lynne Hall. Gather Requirements. Study Users and Environment. Design. Prototype. Test. Evaluate. Low Fidelity Prototyping. Use in early part of LifeCycle. Implement. Low Fidelity Prototyping. prototyping fast process no reuse of code (often there is no code)
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Low Fidelity Prototyping Lynne Hall
Gather Requirements Study Users and Environment Design Prototype Test Evaluate Low Fidelity Prototyping • Use in early part of LifeCycle Implement
Low Fidelity Prototyping • prototyping fast process • no reuse of code (often there is no code) • produces prototype early during requirements specifications phase • Types of Lo-Fi Prototyping • Scenarios • Paper Prototyping • Storyboards • Screen Shots
Scenarios • Ultimate minimalist prototype • Encapsulated description of • an individual user • using a set of specific computer facilities • to achieve a specific outcome • under specified circumstances • over a certain time interval
Storyboards • Collection of different scenarios illustrating how user can move through different screens • convenient way of organizing screens • useful way of showing navigation • Should be prepared as if for a presentation
Storyboard Tips • Keep it simple • Make sure screens show progression • Keep a steady pace when going through board • Be prepared to stop and answer questions • Take small steps • Let your pictures do the talking • Pictures used as basis for discussion
Paper Prototyping • limited function and interactions • demonstrate general look of interface • depicts • concepts • design alternatives • screen layouts • constructed quickly by team working together • easy to make changes • used to communicate, educate and inform
When to Use Paper Prototypes • Product in conceptual stage • puts usability testing before the development bottleneck • Want to rapidly improve the design • smaller batch sizes • No stable version exists • Several people can collaborate • including non-programmers
Paper Prototyping • Supplies List • unlined index cards • transparency and pens • removable tape • post-it glue • Paper Prototyping Toolbox With a little imagination you can simulate almost anything
Organizing Paper Prototyping • Disorganisation can be a bottleneck • Divide task so that it can occur in parallel • Have sufficient space to lay out the major pieces • Envelopes and plastic bags for small pieces • Manila folders for • different tasks • different sections of prototype
Screen Shots • Use when • existing spec with pictures of screens • access to printer and copy machine • its faster than other low fidelity techniques • Print in black and white • May need to enlarge • White out radio buttons and check boxes • Make multiple copies so that users can write on them
Summary • Successful low fidelity prototyping: • Be flexible and imaginative • Be organised • Encourage user involvement • Try different approaches • You can often learn what you need to know without using an electronic medium • Low Fidelity Prototyping provides cheap and rapid means of determining UI design