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Comprehensive Guide to High-Fidelity Prototyping for Efficient Product Development

Explore the intricacies and benefits of high-fidelity prototyping, using final-product materials to craft detailed designs. Understand the compromises and considerations involved in evolutionary and revolutionary prototyping for optimal product engineering. Learn about tools like DENIM and techniques for effective implementation in software and mobile development.

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Comprehensive Guide to High-Fidelity Prototyping for Efficient Product Development

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  1. High fidelity prototyping

  2. High-fidelity prototyping • Uses materials that you would expect to be in the final product. • Prototype looks more like the final system than a low-fidelity version. • For a high-fidelity software prototype common environments include Macromedia Director, Visual Basic, and Smalltalk. • Danger that users think they have a full system

  3. High-fidelity prototyping • Can’t prototype everything • Horizontal: Look and feel of everything, but little functionality • Vertical: Few crucial pieces of functionality

  4. Mobile Hi-Fi – Tools • PC emulator • Supplied by most manufacturers (e.g. Nokia, Microsoft, etc.) • Or create your own (e.g. Flash, Java)

  5. PC – Be Warned • Text input (no keyboards) • Pointing device (no mice) • Portability (limited to lab evaluation) • Performance (PC faster than device) • Custom hardware (mobiles can have hardware not found on PC)

  6. Moving to Implementation • Evolutionary • Tidy up the prototype and release • Rarely a good idea • Revolutionary • Use the prototype as a specification • Re-implement from scratch

  7. Compromises in prototyping • All prototypes involve compromises • For software-based prototyping maybe there is a slow response? sketchy icons? limited functionality? • Two common types of compromise • ‘horizontal’: provide a wide range of functions, but with little detail • ‘vertical’: provide a lot of detail for only a few functions • Compromises in prototypes mustn’t be ignored. Product needs engineering

  8. Construction • Taking the prototypes (or learning from them) and creating a whole • Quality must be attended to: usability (of course), reliability, robustness, maintainability, integrity, portability, efficiency, etc • Product must be engineered • Evolutionary prototyping • ‘Throw-away’ prototyping

  9. Tool support - DENIM

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