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Novel combination of existing ideas. Evidence that human designers do this What to combine? How to combine? Construct computational operators that use existing“designs” and generate novel “designs” in expanded space of designs. Genetic crossover as interpolation. design space. gene space.
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Novel combination of existing ideas • Evidence that human designers do this • What to combine? • How to combine? Construct computational operators that use existing“designs” and generate novel “designs” in expanded space of designs Key Centre of Design Computing and Cognition – University of Sydney
Genetic crossover as interpolation design space gene space Key Centre of Design Computing and Cognition – University of Sydney
Designing a beam cross-section FITNESS=(I,Z) • I is the moment of inertia • Z is the section modulus Key Centre of Design Computing and Cognition – University of Sydney
Combination by nonlinear interpolation Initial designs Designs from nonlinear combinations Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Unexpected design Key Centre of Design Computing and Cognition – University of Sydney
Combination by linear extrapolation and interpolation Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Combination by nonlinear interpolation Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
ANALOGY Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
door hinge screw door frame valve pipe Key Centre of Design Computing and Cognition – University of Sydney
Designing travel bottles for men Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Total population of designs “bad” “good” x • x • • • x x x x “bad” genes “good” genes Process unrelated to human designers: genetic engineering Key Centre of Design Computing and Cognition – University of Sydney
Genetically engineering Frank Lloyd Wright Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Genetically engineered Frank Lloyd Wright Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Genetically engineered Mondrians Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Key Centre of Design Computing and Cognition – University of Sydney
Genetically engineered Wright windows Key Centre of Design Computing and Cognition – University of Sydney
“Flondrians” Frank Lloyd Wright meets Mondrian Key Centre of Design Computing and Cognition – University of Sydney
What is a driving motivation? • Not directly connected to a task • Can never be satisfied • Depends on experience – not given at outset Curiosity! Curiosity depends on finding something interesting What is the concept of interesting? Has to “arouse” you Key Centre of Design Computing and Cognition – University of Sydney
Modelling interest R e w a r d 1 Berlyne’s model of arousal based on novelty using Wundt curve H x HEDONIC VALUE 0 n n 1 2 N N O V E L T Y x - 1 P u n i s h Key Centre of Design Computing and Cognition – University of Sydney
Genetic art with different novelty preferences Key Centre of Design Computing and Cognition – University of Sydney
The “Digital Clockwork Muse” • Multiple curious design agents • all creating “genetic artworks” • Peer-to-peer transmission of artworks • transmission of “interesting” artworks • Economy of novelty • agents rewarded for “interesting” artworks Key Centre of Design Computing and Cognition – University of Sydney
Situated Creative “Designing” Design agents send “artworks” that they find interesting to other agents. If other design agents find the artwork interesting they send back a an expression of interest. To be considered creative, design agents have to innovate in ways that other design agents can appreciate. Design agents that develop the same interests in the space of possibilities form “cliques”. Digital Clockwork Muse Key Centre of Design Computing and Cognition – University of Sydney (after Saunders and Gero)
emergence influence Key Centre of Design Computing and Cognition – University of Sydney