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Preserving Virtual Worlds

Representation of Complex Objects. Collection Development & Interpretive Activities. &. Preserving Virtual Worlds. Henry Lowood Green Library Stanford University. Jerome McDonough Graduate School of Library & Information Science University of Illinois at Urbana Champaign.

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Preserving Virtual Worlds

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  1. Representation of Complex Objects Collection Development & Interpretive Activities & Preserving Virtual Worlds • Henry Lowood • Green Library • Stanford University Jerome McDonough Graduate School of Library & Information Science University of Illinois at Urbana Champaign

  2. PVW Project Goals • To help develop mechanisms and methods for preserving digital games and interactive fiction by • Investigating preservation issues through a series of archiving case studies; • Developing basic standards for metadata and content representation; • Archiving key representative content; and • Building community awareness of issues.

  3. Project Outline • Phase I: Background research on preserving interactive behavior and case set definition • Phase II: Development of schema/ontologies necessary for representation and contextual information and recommendations for best practice in use of wrappers • Phase III: Implementation and testing via ingest of content at Stanford and UIUC.

  4. You are in a maze of twisty little passages, all alike.

  5. XML Ontologies vs. The BFG 9000

  6. Preserving DOOM DooM 1 DooM 2 DooM 3 Source Code Media Assets Source Code Media Assets Source Code Media Assets Binaries DOOM WAD Install Scripts Binaries DOOM WAD Install Scripts Binaries Map & Texture Install Scripts Binaries DOOM WAD Altered OS Files Binaries DOOM WAD Altered OS Files Binaries Map & Texture Altered OS Files

  7. Versions (Works) Preserving DOOM DooM 1 DooM 2 DooM 3 Source Code Media Assets Source Code Media Assets Source Code Media Assets Binaries DOOM WAD Install Scripts Binaries DOOM WAD Install Scripts Binaries Map & Texture Install Scripts Binaries DOOM WAD Altered OS Files Binaries DOOM WAD Altered OS Files Binaries Map & Texture Altered OS Files

  8. Version??? Preserving DOOM

  9. Expressions Preserving DOOM DooM 1 DooM 2 DooM 3 Source Code Media Assets Source Code Media Assets Source Code Media Assets Binaries DOOM WAD Install Scripts Binaries DOOM WAD Install Scripts Binaries Map & Texture Install Scripts Binaries DOOM WAD Altered OS Files Binaries DOOM WAD Altered OS Files Binaries Map & Texture Altered OS Files

  10. OAIS & FRBR Ontologies Content Information Preservation Desc. Data Object Context Information DOOM 1 PC Architecture (circa 1993) Speed Runs, MODS DOOM Binaries DOOM WAD Other Media (Movie, Comics) MS-DOS 6.0 Representation Information Provenance Information MS-DOS EXE Specification DOOM WAD Specification PREMIS Record Intel 486 Dev Manual

  11. Super Work Context Successor Whole/part Transformation Work Revision Translation Successor Whole/Part Transformation Provenance Expression Representation Information Alternate Whole/Part Manifestation Reproduction Whole/Part Item Provenance Metadata Technical Metadata

  12. Packaging DOOM <descMD> <mdWrap> <rdf:Description rdf:about=“File URI”> <pvw:RepInfo>URI for Rep Info</pvw:RepInfo> </rdf:Description> </mdWrap> </descMD> <fileSec> <fileGrp> <file href=“File URI” /> </fileGrp> </fileSec> PVW Ontology <ore:aggregates rdf:resource=”File URI”> <rdf:Description rdf:about=“File URI”> <pvw:RepInfo>URI for Rep Info</pvw:RepInfo> </rdf:Description>

  13. Packaging DOOM Superwork DOOM Work DOOM 1 DOOM 2 DOOM 3 Expression Source Code Binary Source Code Binary Source Code Binary Manifestation Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files Content Files = Packaging File (METS, OAI-ORE, XFDU, etc.)

  14. Collection Development & Interpretive Activities Video courtesy of Internet Archive’s Archiving Virtual World’s Moving Image Collection http://www.archive.org/details/virtual_worlds

  15. Gaming as Best Case Scenario Digital Preservation

  16. A Cautionary Tale

  17. A Cautionary Tale

  18. Humanities Data Curation

  19. Humanities Data Curation

  20. Thank you For more information: http://pvw.illinois.edu/pvw Jerome McDonough jmcdonou@illinois.edu

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