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Discover how using commercial off-the-shelf (COTS) games can enhance learning by engaging students, promoting content connections, and fostering active participation. Explore the benefits and challenges of incorporating games in education.
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Games in Education Bill MacKenty, M.Ed Computer Teacher Edgartown School Edgartown, Massachusetts www.mackenty.org
Grok this? Face-down monsters are not flipped face-up until the Damage Step. If my "Neo the Magic Swordsman" attacks a face-down monster, and it turns out to be "Giant Soldier of Stone", it's too late for me to activate "Waboku" (and prevent damage to my life points). But I can still activate "Reinforcements" to increase "Neo the Magic Swordsman" ATK in the Damage Step after the monster is flipped. Of course, my opponent could also use "Castle Walls" to raise his monster's DEF. Why do kids intuitively understand this?
Games work. kids are using COTS games to strengthen, deepen and broaden their learning kids are making meaningful, relevant, content-connections kids bring content into the game & use the content from the game in classroom
How do we know? observations interviews discussions written performance self-assessments
Instructional Design --> Active engagement <-- Good teaching is good teaching is good teaching.
Why COTS? Different player-types can have fun Stealthy education (incidental learning) Flow Production value Challenge Fun
Time permitting… Player types Criteria to evaluate games Cost of COTS Administration approval Digital natives vs digital immigrants Getting to Z