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Characters. Setting. . Dialogue. Events. Roles. T rademark of Cartoon Pizza, Inc. and Sesame Workshop . Ending. Not just Imagination. And then the friendly dragon defeated the evil prince, and lived happily ever after. Children Creating Stories, And How Technology Can Help.
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Characters Setting . Dialogue Events Roles Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Ending
Not just Imagination And then the friendly dragon defeated the evil prince, and lived happily ever after.
Children Creating Stories, And How Technology Can Help
Virtual Storytelling Environment Tangible and Mobile Interfaces
TellTale Record Record Record Connect Record Record RePlay Image: http://tangible.media.mit.edu/project/telltale/
What a pretty butterfly! Exploration Inspiration Production Sharing What would happen if… I’m going to draw a picture about it. Look at this!
Cognitive Physical Social Skill
USER Tool Task O05
Fun ! Why did it take that long to figure it out?
StoryMat Squeeze to record Replay starts automatically based on place on the mat Image: http://www.media.mit.edu/gnl/projects/storymat/
StoryRooms Children create the set Children can program the interaction Images: http://www.cs.umd.edu/hcil/kiddesign/storyrooms.shtml
POGO World Beamer Cards Mumbos
Making movies motivates children to dwell in their story and step back to view it Helps the cognitive juices flow
Display Tokens Tabletop Moving Pictures Camera Images: http://web.media.mit.edu/~cati/portfolio/MovingPictures.html
Making movies is fun… But this is foremost about telling a story.
Picture this! Uses the child’s toys Gestural language to control capturing and editing of video Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html
Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html My name is Sile. Nice to meet you Fred. Nice to meet you too. What about wanna do something? Sure let’s go explore somewhere. Like find the Peruvian treasure. Right over there!
Stock Images:http://www.freedigitalphotos.net/ • Bibliography: • http://www.pinkydinkydoo.com/grownups_education.html • Phillips, L. (2000) storytelling: the seeds of children's creativity. Australian Journal of Early Childhood. • Justine Cassell (2004) Towards a model of technology and literacy development: Story listening systems.Journal of Applied Developmental Psychology, Volume 25, Issue 1, January–February 2004, Pages 75–105 http://dx.doi.org/10.1016/j.appdev.2003.11.003 • Mona, Leigh Guha, et al. (2007) A Theoretical Model of Children's Storytelling using Physically-Oriented Technologies (SPOT) Journal of Educational Multimedia and Hypermedia 16.4: 389-410. • Vaucelle, Cati, and Hiroshi Ishii. (2009) Play-it-by-Eye! Collect Movies and Improvise Perspectives with Tangible Video Objects.Artificial Intelligence for Engineering Design, Analysis and Manufacturing : AI EDAM 23.3: 305-16. • Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003).Building narratives experiences for children through real time media manipulation: POGO world. In Funology: From Usability to Enjoyment (Blythe, M.A., Overbeeke, K., Monk A.F., & Wright, P.C., Eds.), pp. 189-199.