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Discover the power of interactive visualizations to uncover patterns, outliers, and trends in data, facilitating better decision-making and user engagement. Learn about effective visualization strategies and pitfalls to avoid for optimal information comprehension. Dive into various visualization techniques, tools, and applications crafted to amplify user experience, aiding in efficient data exploration and analysis. Unleash the potential of visualization to enhance cognition and improve user outcomes across diverse domains.
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Making Visualization Work Benjamin B. Bederson Computer Science Department/UMIACS Human-Computer Interaction Lab University of Maryland
Information Visualization • Interactive visual display of abstract information to help users: • Find patterns, outliers and trends • Explore data to build intuition • Develop specific questions to be asked of more traditional mechanisms • Visuals help us think • Provide a frame of reference, a temporary storage area
External Cognition • Recognize human limitations • External Cognition • Role of external world in thinking and reason
Excellent Pattern Recognition • How many 3’s? 1281736875613897654698450698560498286762 9809858453822450985645894509845098096585 9091030209905959595772564675050678904567 8845789809821677654872664908560912949686 1281736875613897654698450698560498286762 9809858453822450985645894509845098096585 9091030209905959595772564675050678904567 8845789809821677654872664908560912949686
Pitfalls • Complex navigation and occlusion • Inappropriate use of 3D • Meaningless spatial dimensions • Self-Organizing Maps • Unhelpful animation • PowerPoint, Visual Thesaurus • Inefficient and confusing use of screen space • Chart Junk “Inventive, Imaginative, Ingenious, Fanciful!” => But is it useful?
Strategy • Show more than fits on the screen: • Scrolling • 3D • Dense information design • Overview+detail • 2.5D (ZUIs) • Distortion (fisheye) • Careful animation • Techniques: • Zoomable User Interfaces (ZUIs) • Fisheye Distortion • Transitional animations • Work closely with users Goal: Support users to stay “in the flow”. [Bederson & Shneiderman 2003 - Craft]
My Focus • Themes: • Adults • Children • Mobile Devices • Toolkits • Approaches: • Systems • Applications • Studies • This talk is not about my other work on: • Voting Systems • Interaction & Input devices • Methodology • [Chipman, Bederson, Golbeck - • Behaviour & Information Technology (submitted)] [Hutchinson, Bederson et al. - CHI 2003] • [Baudisch, Bederson et al. - Interact 2003] • [Bederson - CHI 2003] • [Gandhi, Kumar, Bederson, Shneiderman - WebVis 2000] • [Stewart, Bederson & Druin - CHI 1999] • [Hightower, Bederson, et al. - Hypertext 1998] CounterPoint - [Good & Bederson - J. Information Visualization 2002]
PhotoMesa – Zoomable Image Browser Demo • Browse large numbers of images • See relationships among images • Fast preview / detail • Stand-alone, or integrated w/ DB • Local or web-deployed • ZUIs have excellent bandwidth characteristics – constant amount of information per view • Also working on • Automatic thumbnail cropping • Semi-autonomous annotation • Commercialized at www.photomesa.com [Suh, Ling, Bederson & Jacobs - UIST 2003] [Bederson - UIST 2001] [Combs & Bederson - DL 1999] www.cs.umd.edu/hcil/photomesa
Applying PhotoMesa- Visual Search Results • Shows search results • Integrated with UMD Art History Dept. DB9,000 images • Installed in slide library
Quantum Treemaps • Variation on treemaps: space-filling subdivision of a rectangle • Guarantees that each rectangle’s dimensions are an integral multiple of a constant • Lays out images so that all images are the same size and are aligned on a single grid across rectangles [Bederson, Shneiderman & Wattenberg - TOG 2002]
Quantum Treemaps II Applicable to any treemap algorithm: • After rectangles are generated, expand to next quantum size. • Expand to match width/height of neighbors • Translate to avoid overlap • Accommodate larger size within parent
Strip Treemaps • Want rectangles to be ordered • Squarified alg. creates rows or columns, and inserts in order of rectangle size. • Based on any existing “Squarified” treemap algorithm • Strip approach: • Add rectangle to current row (“strip”) • If row’s average aspect ratio increases, start new row Squarified => <= Strip
Strip Treemaps • Squarified treemaps: avg aspect ratio: 1.75Strip treemaps: avg aspect ratio: 2.6 • User study examined “readability” • 83% faster for strip than squarified • search task w/ 100 rects (2.5 sec vs 14.8 sec w/ 20 subjs).
SpaceTree / TaxonTree- Seeing Hierarchies in Context • Explore large hierarchies • Gain understanding of relationships among data • Integrate search/browse • TaxonTree is specialized version of biodiversity • Used in UMD Biodiversity BSCI 224 • Working on “SpaceGraph” to view ontologies Demo [Grosjean, Plaisant & Bederson - InfoVis 2002] www.cs.umd.edu/hcil/spacetree
DateLens- Calendars on the Go • Support longer range tasks • Scale up while maintaining context: • Uses 2D fisheye distortion • Carefully designed interaction • Integrated search with or without text entry • High performance on low-powered device Demo [Bederson, Clamage, Czerwinski, Robertson - TOCHI submitted] www.cs.umd.edu/hcil/datelens
DateLens Studies • Two user studies at Microsoft Research • First with non-PDA users • Second with MSR PDA-using employees • Similar timing results • Overall quite enthusiastic Commercialized at www.datelens.com
Fisheye Menus • Problem: Selection from a long list • Traditional approaches: • ArrowBars • ScrollBars • Hierarchies • Solution: Apply fisheye distortion • Shows detail in context • Reduces mouse presses / taps [Bederson - UIST 2000]
Results —Task Times • Tasks were performed faster using Fisheye Menus, F(1,1206)=29.4, p<0.001 • 25% faster (4.0 vs 5.3 secs) • Difference more pronounced for longer menus • And more pronounced for items near the end of the menus
Working With Children • KidPad – A story telling / authoring tool • Focus on children’s abilities • Made zooming & linkingaccessible • Collaboration throughSingle Display Groupware [Hourcade, Bederson, Druin - SPE 2003] [Benford, Bederson, et al. - CHI 2000] [Boltman, Druin, Bederson et al. - AERA 2002] www.cs.umd.edu/hcil/kidpad
International Children’s Digital Library • Largest freely available collection of children’s books • 23 languages, 260 books • Exploring interface and accessibility • Enhanced version uses PhotoMesa • Over 15,000 unique visitors / month [Druin, Revelle, Bederson, et al. - JCAL 2003] [Hourcade, Bederson, et al. - Interacting w/ Comp. 2003] [Druin, Bederson, et al. - First Monday 2003] [Revelle, Druin, Platner, Bedersonet al. - J. of Science, Education and Technology 2002] [Druin, Bederson, et al. - JCDL 2001] www.icdlbooks.org
Study of Children’s Mouse Use [Hourcade, Bederson, Druin, Guimbretiere - TOCHI submitted]
Piccolo- A Zoomable User Interface Toolkit • For Java programmers (porting to C#) • Offers a structured canvas • Supports 2D object-oriented graphics • layers • hierarchies (transformation, transparency, etc.) • cameras • efficiency mechanisms => Extensible and Efficient www.cs.umd.edu/hcil/piccolo
History Lesson – ZUI Toolkits • First there was Pad++ • Designed for prototyping • Used C++ and Tcl/Tk and X or OpenGL graphics • It was useful, but didn’t scale up well • The API was defined in Tcl and the C++ code was efficient, but messy… [Bederson & Meyer - SPE 1998]
Then There Was Jazz • We wanted to spend less time on the toolkit • Goals became clear: • Small and easy to learn, use within existing GUI framework • Manage painting, picking and event dispatch - customizable • Interaction handlers on elements and groups • Non-rectangular, transparent, scaled, translated and rotated graphics • Large numbers of objects in complex scenes. • Animated view navigations (pans and zooms) • Multiple views • Fast model manipulation [Bederson, Meyer & Good - CHI 2000]
Inspired by 3D Graphics • We built “polylithic” scene graph • Different than “monolithic” GUI toolkits [Bederson, Grosjean, Meyer - TSE submitted]
Polylithic Potential • Simpler objects, easier to maintain • More de-coupled objects, easier to extend • More run-time control • Could better support design environments • But … • More objects to control was significant problem • Introduced “editor” to manage object chains • Still not good enough for app programmers
Class Hierarchy Typical run-time structure Now there is Piccolo • Our “last” toolkit • In Java, and now also in C# • Same feature set as Jazz, but monolithic • Biggest lesson: KISS import edu.umd.cs.piccolo.nodes.*; import edu.umd.cs.piccolox.*; public class PHelloWorld extends PFrame { public void initialize() { PText text = new PText("Hello World!"); getCanvas().getLayer().addChild(text); } public static void main(String args[]) { new PHelloWorld(); } }
How do they compare? • Tough comparison – many design differences aside from polylithic / monolithic architectures • Did case studies and a performance analysis DateLens Mockup
Performance Analysis Scene graph manipulation speed Rendering Speed
Architecture Reflections • Polylithic and Monolithic approachs each have merits • Similar performance and code sizes • Base architecture on toolkit users and expected life cycle of toolkit • More static => monolithic • More dynamic => polylithic
Piccolo in Use • Poseidon – UML modeling, Gentleware.com • Java Digital Album Infrastructure • SimBrain – Neural Network • TimeSearcher • 1,300 messages in public email list U. Victoria – Ontology Visualization
Conclusions • Does zooming work? • Is animation helpful? • Are toolkits beneficial? • => Clearly yes (sometimes) • Good small representations needed • Animation to help maintain object constancy best • Understanding of domain and users crucial • Like all interfaces, good visualizations remain hard [Hornbaek, Bederson & Plaisant - TOCHI 2002] [Bederson & Boltman - InfoVis 1999]