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Sports Analysis in the New Millennium

Explore the use of movement analysis in sports performance assessment, utilizing modern technologies and techniques. Learn how to analyze various athletic events for optimal results. Discover the impact of kinematics and kinetics in enhancing athletic performances.

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Sports Analysis in the New Millennium

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  1. Sports Analysis in the New Millennium By Gideon Ariel, Ph.D. NCF/BOA High Performance Coaching Workshop Cardiff, Wales April 18, 2000

  2. MOVEMENT ANALYSIS CAN BE APPLIED TO: Athletics Industry Medicine Space

  3. ALL APPLICATIONS UTILIZED SIMILAR QUANTIFICATION TECHNIQUES

  4. Basic Components of Motion Analysis System force plate EMG video cameras external monitor notebook computer portable printer portable VCR optional A/D devices

  5. The Early 70's use of high speed cinematography

  6. NEW TECHNOLOGIES For Your Professional Toolbox Computerized Video ) Analysis [Kinematics] Force Plate [Kinetic ) Ground Reaction] 3D Dynamic EMG ) Internet Interface )

  7. Athletic performances can Athletic performances can be divided into a wide be divided into a wide spectrum of activities. spectrum of activities.

  8. The Spectrum of Athletic Performances • Explosive Events • Throwing • Sprinting • Jumping • Endurance Events • Long Distance Run • Swimming • Cycling • Accuracy Events • Golf • Archery • Team Sports • Soccer • Basketball • Hockey • Esthetic Events • Figure Skating • Gymnastics • Diving • Multi Events • Decathlon • Pentathlon

  9. Analysis of Performance Require: • Video Recording • Digitizing the Data • Manual • Automatic • Transformation of the Data • 2D - Two Dimensional • 3D - Three Dimensional

  10. High Speed Camera at 240 Hz

  11. Video Recording

  12. Video Capturing

  13. Video Capturing System

  14. Video Capturing Software Packages

  15. Reidel Gold Medal

  16. Hardware • Main Computer System • Workstations • Capture Card • Network • Intranet • Internet • Renderer • Presentations

  17. Software Integration

  18. Software Modules

  19. Software Integration • Capturing • Digitizing • Locally • Net Digitizing • Transformation • Filtering • Kinematic Results Display • Kinetic Results Display

  20. Digitizing • Manually • Automatically

  21. Transformation

  22. Data Transformation

  23. Filtering/Smoothing

  24. Real-time rendering Real-time rendering Traditional stick figure

  25. What is Rendering anyway? • Definition of: • Graphic objects • Lighting • Environmental effects • Behavior • Physical characteristics • Calculate views: • Computer screens • Immersive workbench • Head-tracked glasses

  26. Display and Analysis

  27. Calculating the Velocities of the lower Calculating the Velocities of the lower limb revealed acceleration and limb revealed acceleration and deceleration patterns in a unique deceleration patterns in a unique sequence sequence

  28. Observing the upper Observing the upper extremities reveals a pattern extremities reveals a pattern as well. as well.

  29. THE CASE OF THE LONG JUMP:

  30. Velocity of the Center of Mass Horizontal component Foot Foot contact Foot contact contact Vertical component Mike Powell 8.95m - World Record

  31. Height of the Center of Mass contact contact Foot Foot contact Foot Mike Powell 8.95m - World Record

  32. Angular Displacement in Hip Joints Left Foot Foot Take-off Leg contact contact Right Swing Leg Mike Powell 8.95m - World Record

  33. Angular Velocity in Hip Joints Left Take-off Foot Leg contact Foot contact Right Swing Leg Mike Powell 8.95m - World Record

  34. Angular Displacement in Knee Joints Left Take-off Leg Foot Foot contact contact Right Swing Leg Mike Powell 8.95m - World Record

  35. KINETIC FORCE PLATE GROUND REACTION FORCES

  36. Analog Data Input ! Force Plates 4 Horizontal force 5 Lateral force 5 Vertical force 5 EMG Data 4 Muscle Activity 5 Timing of Muscular firing 5

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