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Behaviorism. Reinforcers. Unique to each student Primary, secondary, positive, negative All encourage behavior. Self-reinforcement Praise Attention Privileges Activity Reinforcement (Premack Principle). Grades and recognition Home-based reinforcement Tangible reinforcers Food.
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Reinforcers • Unique to each student • Primary, secondary, positive, negative • All encourage behavior
Self-reinforcement Praise Attention Privileges Activity Reinforcement (Premack Principle) Grades and recognition Home-based reinforcement Tangible reinforcers Food Practical Reinforcers
Other methods • Report cards • Academic • Behavioral
Punishers • Also unique to each student • Use only when reinforcement has failed • Mildest form, part of plan, consistent
Shaping • Break tasks down into smaller sections • Attainable criterion • Successive approximations
Shaping “Students should be reinforced for behaviors that are within their current capabilities but that also stretch them toward new skills.” – sound familiar?
Extinction • Beware of the “Extinction Burst!” • Don’t be afraid to tell students what you’re trying to do
Schedules • Fixed (and continuous) v. Variable (or intermittent) • When to use each? • Set high standards
In the Classroom… • Teach a new skill • Begin with continuous reinforcement • Make behaviors explicit at the beginning
In the Classroom… • Reminders that certain behaviors are expected (not always verbal) • Give feedback about specific behaviors • Make reinforcement intermittent as they learn more
Applied Behavior Analysis • Identify target behavior(s) and reinforcer(s). • Establish a baseline for the target behavior. • Choose a reinforcer and criteria for reinforcement. • If necessary, choose a punisher and criteria for punishment.
Applied Behavior Analysis • Observe behavior during program implementation, and compare it to baseline. • When the behavior management program is working, reduce the frequency of reinforcement
Main Points • Consequences of current behavior determine future behavior • Try the least elaborate or tangible reinforcers first!!!