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Pod 3: Game on. Learning outcomes By the end of this pod you will be able to: design a new game and its equipment using STEM agree criteria and plan a project give and receive feedback use feedback to improve a game present the new game for evaluation reflect on your learning.
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Pod 3: Game on Learning outcomes By the end of this pod you will be able to: • design a new game and its equipment using STEM • agree criteria and plan a project • give and receive feedback • use feedback to improve a game • present the new game for evaluation • reflect on your learning.
Activity 1: What makes a great game? In your group • Make a list of some features that are important in the design of a new game. • Compare your list with another group and agree the seven most important features of a new game. As a class • Agree seven features to be included in the new game. Individually • Write the features on Activity sheet 1 What makes a great game?
Activity 1: What makes a great game? You must demonstrate the following when you present your game: • Some equipment has been tested or improved. • You have gathered evidence that practice can improve performance in your game.
Activity 1: What makes a great game? Agree criteria for your presentation of the new game. You will evaluate each other’s presentations using these criteria. Criteria could include, for example: • Each team member contributed. • The presentation was interesting. • The team kept to time. • The team answered questions well. Write the agreed criteria into Activity sheet 5 Assessing the game.
Activity 2: Choosing the game Carry out an attributes analysis • Use the Attributes analysis sheet to add some structure to the design of the game. • You could start by using a familiar game and vary the attributes one at a time. • Or you could use the sheet to plan a game from scratch.
Activity 3: The game plan • Make a group plan for your project, using the planning sheet. • Divide the main tasks into sub-tasks, plan who will lead each task and set deadlines for each sub-task. • Agree checkpoint times where you re-group to discuss any changes needed to the plan. Main tasks • Research existing games. • Design, make or select equipment. • Demonstrate that practice can improve performance. • Design a playing area. • Write rules. • Design a scoring and league system.
Activity 5: Assessing the game • Pair up with another group to help improve your game. Give positive informal feedback using the ‘Assessing the game’ sheet. Feedback process • Group 1 presents its game to group 2.Group 2 gives feedback on the game and presentation plan. • Group 2 presents its game to group 1.Group 1 gives feedback on the game and presentation plan. Responding to feedback • Once you have given and received feedback, agree the tasks that your group needs to carry out before your final presentation. Plan these using your planning sheet.
Activity 6: Talking a good game • Each group makes its final presentation to a new group. • The groups use the agreed criteria to evaluate each other’s work. • Use the sheet ‘Talking a good game’ to score and feed back to the group you are evaluating.
Activity 7: Well played • What made a great game? • What made a great presentation? • Use your learning log to reflect on what you have learned in this pod.