1 / 12

Improving education experience with Augmented Reality (AR)

Improving education experience with Augmented Reality (AR). Authors: Bojan Kraut - bojan.kraut@alcyone.si Jelena Jeknić - jelena.jeknic@ alcyone .si Alcyone d.o.o., Maribor, Slovenia. Agenda. Introduction to Augmented Reality Human mind and information processing

jgivens
Download Presentation

Improving education experience with Augmented Reality (AR)

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Improving education experience with Augmented Reality (AR) Authors: Bojan Kraut - bojan.kraut@alcyone.si Jelena Jeknić - jelena.jeknic@alcyone.si Alcyone d.o.o., Maribor, Slovenia

  2. Agenda • Introduction to Augmented Reality • Human mind and information processing • Computers and power of processing • Augmented Reality in Education • ARAVET Project

  3. What Augmented Reality really is? • Is it new? • Do we use it already? • Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer generated sensory input such as sound, video, graphics or GPS data. It is a variation of virtual environment (VE), or virtual reality, as it is more commonly called. VE technologies completely immerse a user inside a synthetic environment • It is merging of the two worlds - real world and digital world

  4. Human brain and information processing • Human brain • electric signals up to 100 m/sec • 86 billion neurons use 100 W of power • 20% of the whole human body • memory estimated to about 100 Tb • How is information stored in our brain? • Perceiving the information • Dominant senses • Multi-sensory experience • Synesthesia, creative process and learning • 7 types of learning • Visual (spatial) learners use pictures, images and spatial understanding • Aural (auditory-musical) learners prefer the use of sound, rhythm and music • Verbal (linguistic) learners prefer the use of words, both in speech and writing • Physical (kinesthetic) learners use body, hands and sense of touch • Solitary (intrapersonal) type of learning is best when working alone and using self-study techniques of learning. • Social (interpersonal) learning promotes studying and learning in groups • Logical (mathematical) learning is based on understanding the reason behind something.

  5. Power of processing • Moore's law (doubling processing power every 18 months) • Parallel computing • Cloud based services • IoT • Increasedsensorics • Predictions: • 2019 - 4000$ computer has the power of the human brain • 2029 - 1000$ computer is 1000 times more powerful than human brain • 2029 - artificial intelligence recognized as conscious entity • 2099 - human brain completely reverse engineered Source: www.vox.com

  6. Can AR be used to enhance learning? • AR impacts • AR is stimulating several senses at the same time (sight, sound, taste, smell and touch) • improves learning skills • optimizes brain performance and memorization • AR usage • digital layer in books • notes • collaboration • student - student • student - professor

  7. LdV ARAVET project • ARAVET - Augmented Reality Application on the Field of Vocational Education and Training • it started in 2013 as a Leonardo da Vinci project • 7 countries involved • Turkey • Greece • Romania • Spain • Czech Republic • Slovenia • Italy

  8. Scenarios • Electronics • Textile • Logic

  9. Results

  10. Demo ...

  11. Future • IoT • Better user interfaces and mobile devices • Interfaces • AR headsets • hololens • human integrated interfaces • directs brain implants • maschine tutoring Source: Goldman Sachs Global Investment Research.

  12. Questions?

More Related