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Improving education experience with Augmented Reality (AR). Authors: Bojan Kraut - bojan.kraut@alcyone.si Jelena Jeknić - jelena.jeknic@ alcyone .si Alcyone d.o.o., Maribor, Slovenia. Agenda. Introduction to Augmented Reality Human mind and information processing
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Improving education experience with Augmented Reality (AR) Authors: Bojan Kraut - bojan.kraut@alcyone.si Jelena Jeknić - jelena.jeknic@alcyone.si Alcyone d.o.o., Maribor, Slovenia
Agenda • Introduction to Augmented Reality • Human mind and information processing • Computers and power of processing • Augmented Reality in Education • ARAVET Project
What Augmented Reality really is? • Is it new? • Do we use it already? • Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer generated sensory input such as sound, video, graphics or GPS data. It is a variation of virtual environment (VE), or virtual reality, as it is more commonly called. VE technologies completely immerse a user inside a synthetic environment • It is merging of the two worlds - real world and digital world
Human brain and information processing • Human brain • electric signals up to 100 m/sec • 86 billion neurons use 100 W of power • 20% of the whole human body • memory estimated to about 100 Tb • How is information stored in our brain? • Perceiving the information • Dominant senses • Multi-sensory experience • Synesthesia, creative process and learning • 7 types of learning • Visual (spatial) learners use pictures, images and spatial understanding • Aural (auditory-musical) learners prefer the use of sound, rhythm and music • Verbal (linguistic) learners prefer the use of words, both in speech and writing • Physical (kinesthetic) learners use body, hands and sense of touch • Solitary (intrapersonal) type of learning is best when working alone and using self-study techniques of learning. • Social (interpersonal) learning promotes studying and learning in groups • Logical (mathematical) learning is based on understanding the reason behind something.
Power of processing • Moore's law (doubling processing power every 18 months) • Parallel computing • Cloud based services • IoT • Increasedsensorics • Predictions: • 2019 - 4000$ computer has the power of the human brain • 2029 - 1000$ computer is 1000 times more powerful than human brain • 2029 - artificial intelligence recognized as conscious entity • 2099 - human brain completely reverse engineered Source: www.vox.com
Can AR be used to enhance learning? • AR impacts • AR is stimulating several senses at the same time (sight, sound, taste, smell and touch) • improves learning skills • optimizes brain performance and memorization • AR usage • digital layer in books • notes • collaboration • student - student • student - professor
LdV ARAVET project • ARAVET - Augmented Reality Application on the Field of Vocational Education and Training • it started in 2013 as a Leonardo da Vinci project • 7 countries involved • Turkey • Greece • Romania • Spain • Czech Republic • Slovenia • Italy
Scenarios • Electronics • Textile • Logic
Future • IoT • Better user interfaces and mobile devices • Interfaces • AR headsets • hololens • human integrated interfaces • directs brain implants • maschine tutoring Source: Goldman Sachs Global Investment Research.