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Applications of Augmented Reality in Education. Educational Applications of AR. Play Video 1 (ARMix.WMV). Definition by Ron Azuma. To avoid limiting AR to a specific technology, AR system should have the following characteristics: Combines real and virtual elements Interactive in real time
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Educational Applications of AR • Play Video 1 (ARMix.WMV)
Definition by Ron Azuma • To avoid limiting AR to a specific technology, AR system should have the following characteristics: • Combines real and virtual elements • Interactive in real time • Registered in 3D
Definition • Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics.~Wikipedia
History • 1966 - Ivan Sutherland invents HMD • 1990 – Tom Caudell coins the phrase Augmented Reality • 1992 – First functioning AR systems appear (military) • 1999 - Hirokazu Kato creates ARToolKit at HITLab • 2009 – ARToolKit ported to Flash by Saqoosha
Famous Applications of AR • GE – Plug into the smart grid • Ironman • BMW • Adidas • LEGO
AR Interfaces/Displays • Head Mounted Displays (HMD) • Hand-Held Displays • Spatial Displays (environmentally integrated) • Monitors • Projectors Costs
AR System Design • Fiduciary Marker
Spatial Display AR System • Play video 2 (wanjuAR)
AR Software • BuildAR – Commercial license • ARToolkit – Open source libraries (build your own) • FLARToolKit(Flash implementation of ARToolKit) • SLARToolKit(Silverlight implementation of ARToolKit)
3D Tools • Google SketchUp (free/commercial) • Blender (Free) • Art of Illusion (free) • Autodesk 3D Studio Max, Maya (free/commercial)
3D Models • Google 3D Warehouse good source of 3D models • Searching for 3D models will save you a lot of time
Working with 2D models • 2D images (JPEG, GIF), Video Clips (MPEG, MOV)
Fiduciary Marker • Create markers • Print Markers
Recording with FRAPS • To preserve AR lessons, one can record the screen output with FRAPS • Captured video can be produced into video lectures and offered to learners via YouTube, Vimeo etc…
Research Projects • In-class live AR Experiments • Spanish 101 (Classroom, Coffee Shop and Simpsons) • Creating AR instructional materials (online and in-class) • Warehouse security survey • Mechanism and progression of a building collapse • Enclosure fire dynamics • AR Solar system
Theoretical Framework • Cognitive Load Theory • Constructivism • Social Learning Theory • Instructional Design • Multiple sensory inputs (tactile, audio and visual) • Spatial abilities and intelligence
Findings • Student attitudes towards learning with AR • Student performance • Instructors feedback • AR Design issues • Research design issues
AR Limitations • AR is simulation of the real concepts/objects • Incompatible 3D authoring environments (Blender-Sketchup) • Requires medium-higher levels of technical expertise • Costs increase with quality/reality of AR
Bibliography • Image Sources: • http://venturebeat.com/2010/01/27/augmented-reality-the-next-generation/ • http://ces.cnet.com/8301-19167_1-10127213-100.html • http://www.jvrb.org/archiv/34 • http://www.geardiary.com/2010/01/07/vuzix-announces-wrap-920-ar-at-ces-2010/ • http://gamesalfresco.com/2008/04/16/10-best-augmented-reality-devices-that-will-reinvent-mobile-video-games/ • http://thenextweb.com/apps/page/60/ • http://dvice.com/archives/software/?p=6 • http://www.talkandroid.com/1264-layar-mobile-augmented-reality-app/ • http://www.search-internetmarketing.com/2010/03/chevrolet-blends-mobile-and-desktop-augmented-reality-at-sxsw/ • http://www.jsnet.eku.edu/ARBlog/?page_id=6 • http://www.samsungtvsite.com/Logitech.html • http://www.veryfunnycats.info/pictures/funny-cats-and-your-pc/
Contact • Wanju Huang – Wanju.Huang@eku.edu • Nedim Slijepcevic – Nedim.Slijepcevic@eku.edu • http://www.jsnet.eku.edu/ARBlog