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Super Nintendo Entertain ment System - develop from NES,

Super Nintendo Entertain ment System - develop from NES, - h ave a g raphic t echnology 16 byte - t he best console in that years for 90 generation Nintendo 94 Nintendo Gamecube. Nintendo DS S eries E ra. Revolusioner portable game (2004)

joel-herman
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Super Nintendo Entertain ment System - develop from NES,

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  1. Super Nintendo Entertainment System - develop from NES, - have a graphic technology 16 byte - the best console in that years for 90generation • Nintendo 94 • Nintendo Gamecube

  2. Nintendo DS Series Era • Revolusioner portable game (2004) • Features : - first touchscreen game - wi-fi connection - mikrofon NDS types : - NDS Lite (2006) - NDS DSi (2008) - NDS Dsi XL (2010) - NDS 3DS (2012)

  3. Nintendo Wii Series Nintendo Wii (2006) Nintendo Wii U (2012)

  4. Strategy • Compete in turbulent, high-velocity market. • 3 ways to compete in turbulent, high velocity market: + Reacting to Change + Anticipating Change + Leading Change

  5. Nintendo Wii Case • Nintendo will face several risk. • The most Important thing for Nintendo. • Nintendo reconstruct the rule of the game. • With Wii, Nintendo can influence significantly the sales of Sony Playstation.

  6. Conclusion Gamepad Wii U and the new control system is not quite intuitive and innovative responses to take gamers as its predecessor , the Nintendo Wii

  7. Suggestion Nintendo had to license the IP to the developers of mobile games and put it on the Game Boy and Game Boy Advance , allowing gamers back to Nintendo and created a new market share .

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