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Maya 4 Fundamentals and MP4 Special thanks to Shaun Budhram. Aniso Rules (1/3) richleader.com. Aniso Rules (2/3) Serious Sam extremetech.com. Aniso Rules (3/3) Serious Sam extremetech.com. Texture Generation Who needs artists? Procedural Texturing
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Maya 4 Fundamentals and MP4 Special thanks to Shaun Budhram
Aniso Rules (1/3) richleader.com
Aniso Rules (2/3) Serious Sam extremetech.com
Aniso Rules (3/3) Serious Sam extremetech.com
Texture Generation Who needs artists? Procedural Texturing Use a random procedure to generate the colors Perlin noise (not just for color) Good for wood, marble, water, fire… Unreal Tournament did it quite a bit Texture Synthesis No games use this to my knowledge Efros & Leung, Ashikhmin use neighborhood statistics Cohen (Siggraph 2003) has a much faster tile based method