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Adaptive computer based training Dynamic multimedia Hypertext Hypermedia Interactive simulation Intelligent tutoring systems Inquiry-based information retrieval Animated pedagogical agents Virtual environments with agents Serious games
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Adaptive computer based training Dynamic multimedia Hypertext Hypermedia Interactive simulation Intelligent tutoring systems Inquiry-based information retrieval Animated pedagogical agents Virtual environments with agents Serious games Computer based collaborative learning environments Most of these environments were not available 20 years ago and are still not mainstream technologies in schools today; however, the World Wide Web has exemplars or mature technologies for all these learning environments Computer-Mediated Technologies, Arthur C. Graesser, Patrick Chipman, and Brandon G. King
Peak Oil => Oil Prices Go Up => Make Fuel from Wheat => 1,000 Tons Water = 1 Ton of Wheat Wheat Prices Go Up => Result: No Water No Food => Failed State Enough Failed States => No Global Economy
The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment. [http://orange.half-life2.com/portal.html-11/22/07]
Surmise To imagine that something is the case on limited evidence or intuitive feeling
The portals create a visual and physical connection between two different locations in 3D space. Portal ends are restricted to planar surfaces, but if the portal ends are on nonparallel planes, bizarre twists in geometry and gravity can occur as the player character is immediately reoriented to be upright with respect to gravity after leaving a portal end. An important aspect of the game's physics is "momentum redirection". Objects retain the magnitude of their momentum as they pass through the portals but in a direction relative to the surface the exit portal is on. This allows the player character to launch objects, or even herself, over great distances, both vertically and horizontally, a maneuver referred to as "flinging" by Valve. [http://en.wikipedia.org/wiki/Portal_(video_game)—11/22/07]
But as you go below the first order transition you’re (leans upper body to right) still in the domain structure and you’re still trying to get (sweeps right arm to left) out of it.Well you also said (moves to board; points to diagram) the same thing must happen here. (Points to the right side of the diagram) When (moves finger to left) I come down (moves finger to right) I’m in (moves finger to left) the domain state (pp. 330-331)
Modding Modeling
The Former Audience Pro-Am Communities
2.3 Elemental shaman DPS test. The damage meters mod was used to record DPS. All tests were with lightning bolt only, on Dr. Boom in Netherstorm. Quartz was used in all tests, along with the macro: /stopcasting/cast Lightning Bolt (Rank 12);
* there is an issue with the global cooldown on the test servers. However, using the stopcasting macro negates the problem * On 2.2 live, the meter parsing was paused when I went oom, just as the final lightning bolt struck the target. Any Lightning overload proc's from the final lightning bolt were not recorded.
On 2.3 test server, the meter parsing was paused when the totems despawned. (the totems were placed in order - mana spring, totem of wrath, wrath of air. the meter was paused just as mana spring despawned.) therefore, all test server times will be near 2 minutes. gear used is the same throughout the tests. the lightning capacitor was not used.
41/0/20 spec. all lightning talents taken. with wrath of air and totem of wrath down, no other buffs. +1110 lightning bolt damage 39.59% lightning crit.
2.2 (live)test 1: 1131.9 DPS @ 1 minute, 24 seconds test 2: 1055.7 DPS @ 1 minute, 22 seconds test 3: 1043.4 DPS @ 1 minute, 23 seconds test 4: 1132.7 DPS @ 1 minute, 31 seconds test 5: 1137.9 DPS @ 1 minute, 32 seconds average 2.2 DPS: 1100.32
2.3 (test)test 1: 947.7 DPS @ 1 minute, 53 seconds test 2: 955.9 DPS @ 1 minute, 50 seconds test 3: 857.4 DPS @ 1 minute, 56 seconds test 4: 967.1 DPS @ 1 minute, 46 seconds test 5: 871.3 DPS @ 1 minute, 55 seconds average 2.3 DPS: 919.88
At present, this is one of the worst DPS nerfs in World of Warcraft history, standing at 180.44 DPS loss, or a 16.39% damage loss. This puts elemental damage output below even that of enhancement, statistically one of the lowest DPS "DPS" specs. An elemental cannot buff his or her group anywhere near as well as an enhancement.
With the current build, an elemental shaman brings nothing to the table, pve or pvp wise. Please don't leave us like this, Blizzard. http://forums.worldofwarcraft.com/thread.html?topi
Tools = Channel Motivation, Desire, and Passion
Fail early, fail often IDEO Credo