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OMEGA Occupational Motivation of the Elderly through the Gamification of Activities Professor John Waterworth Umeå University Sweden jwworth@informatik.umu.se. AAL JP Call 6 Central InfoDay – Brussels, 6 February 2013. Who We Are. Q-Life Group, Department of Informatics, Umeå University
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OMEGAOccupational Motivation of the Elderly through the Gamification of ActivitiesProfessor John WaterworthUmeå UniversitySwedenjwworth@informatik.umu.se AAL JP Call 6 Central InfoDay – Brussels, 6 February 2013
Who We Are • Q-Life Group, Department of Informatics, Umeå University • ICT and quality of life and health • Several EU projects: SILHOUETTE, RICHARD, AGNES, ELF@home • HCI design, prototyping, integration and testing • User involvement in innovation • Close collaboration with user organizations AAL JP Call 6 Central InfoDay – Brussels, 6 February 2013
OMEGA Project Idea • Aim: increase/prolong elderly skilled activities • Users: pre- and post-retirement age (55+), in voluntary or paid work • (Potential other uses/users: exercise/rehabilitation/training disabled/recovering users) • Key needs: Performance feedback, memory support, motivation for activity process • Approach: Gamification of activity process elements, game flow model • Depends on: Detailed study of activities and requirements, game design • Elements: Goal and subgoal setting, tracking performance, feedback, rewards • Techniques: motion detection, visual projection/AR, other HCI AAL JP Call 6 Central InfoDay – Brussels, 6 february 2013
Looking for • Coordinator – ✓ ? • HCI design and test – ✓ • Gamification/software development – ✓ • Sensor and display technology – ✓ more needed? • User organisations – ✓ ✕more needed • Education/training specialist – ✕needed • Occupational health specialist – ✕ needed AAL JP Call 6 Central InfoDay – Brussels, 6 February 2013