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CREATING LEARNING ADVENTURES. WHAT WE’RE GOING TO TALK ABOUT. What is a learning adventure? The difference between the original learning adventures and Learning Adventures 2.0 Gamification elements Linking to a developmental progression How to make one Benefits of using them
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WHAT WE’RE GOING TO TALK ABOUT • What is a learning adventure? • The difference between the original learning adventures and Learning Adventures 2.0 • Gamification elements • Linking to a developmental progression • How to make one • Benefits of using them • Challenges of using them
WHAT IS A LEARNING ADVENTURE? • Students work independently through an activity booklet • They complete activities in the activity booklet or in their exercise book • Each time they finish an activity they come and show the teacher • The teacher decides if the activity has been completed successfully – if so, this gets recorded on a spreadsheet that tracks XP and what level they are at • If the activity hasn’t been done correctly, you quickly reteach the material and they redo it
WHAT IS A LEARNING ADVENTURE? • It swaps the learning from teacher-led to student-led • Content knowledge: • students learn at their own pace by reading textbooks or watching YouTube videos • They then do automatically scored tests to see if they know their stuff • Historical skills • The booklet contains the teaching of each skill, worked examples and a number of exercises • The teacher then sees if they have done it correctly or not, if not, they reteach there and then to just that one student
learning adventures 1.0 • Students worked in teams • Why it changed: not every student demonstrated a lot of learning, students learn at different pace • Random varied activities • Why it changed: didn’t develop any specific history skills • Only activities, no content knowledge • Why it changed: assumed they would develop content knowledge incidentally… they didn’t
Gamification elements XP Levelling up
ingredients Rubric or progression https://reliablerubrics.com/2015/02/09/rules-for-writing-quality-criteria/
ingredients • Rubric or progression https://reliablerubrics.com/2015/02/09/rules-for-writing-quality-criteria/ • Activities linked to each level of this rubric or progression • Teach the skill • Example • Student exercise
skill / topic / xp / activity / link to material on where to take notes
ingredients • Rubric or progression https://reliablerubrics.com/2015/02/09/rules-for-writing-quality-criteria/ • Activities linked to each level of this rubric or progression • Teach the skill • Example • Student exercise • Write it up as a narrative
BENEFITS independence problem-solving creative thinking finding information (online or in books) student-centred engagement and motivation through competition
BENEFITS • differentiation / targeted teaching • interpretation of questions • confidence with own work • students remember narratives • Game elements promoted engagement, motivation and allowed for easier negative feedback • Students are used to negative feedback from gaming
CHALLENGES • Takes time to create them • Solution: once created, you can reuse them again and again • solution: make them with other teachers • “gaming the system” • i.e. completing the tests incorrect, finding out what went wrong and then just redoing them • Solution: only open the tests once per week • Classroom management • Students have to be independent enough to work for long periods without direction instruction • Solution: engaging process (worked at our school anyway ;)
STUDENT FEEDBACK we got to go at our own pace and we didn’t have to just sit there and listen like in other classes. it had the same concept as a game which made me want to do it all all assessments should be similar to this. I liked how I was able to work at my own pace, and how it was set in a storyline. you didn’t get controlled by the teachers it wasn’t the same thing the whole time and it allowed a fun time, instead of something boring we were independent and got to do the activities in what ever order we wanted to. the XP made it educationally competitive!