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3D Studio Max Software. Introducing To 3D Studio Max . George Atanasov . Telerik Corporation. www.telerik.com. System Requirements. The Hardware You Need . System Requirements. For general animation and rendering CPU – Dual Core 1.4 GHz or equivalent AMD RAM – 2GB (4GB recommended)
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3D Studio Max Software Introducing To 3D Studio Max George Atanasov Telerik Corporation www.telerik.com
System Requirements The Hardware You Need
System Requirements • For general animation and rendering • CPU – Dual Core 1.4 GHz or equivalent AMD • RAM – 2GB (4GB recommended) • OpenGL or Direct3D capable graphics (256MB) • Swap Space – 4GB • For large scenes and complex data sets • RAM – 8 GB • Swap Space – 8GB • OpenGL or Direct3D capable graphics (1GB)
System Requirements • 3D Studio will also run on low end hardware • To get high end hardware is cheaper • Saves your time • Saves your nerves • Pays back your money
The Interface Understanding & Personalizing
Understanding • Main elements • Menu Bar • Toolbars • Viewports • Command Panel • Lower Interface Bar • Sub-elements
Menu Bar • The menu bar • Location & format • Features
Viewports • The viewports • The “window” to your scene • Cover largest area • Modes of view • Orthographic • Perspective
Toolbars • 3D Studio Max has a large amount of tools placed in toolbars • Floating toolbars • Docked toolbars • All the toolbars are customizable
Command Panel • Most frequently used part of the interface • Controls all the parameters and settings of the objects in the scene • Split to six sub-panels • Create, Modify, Hierarchy, Utilities, Display, Motion
Command Panel -> Create Tab • Contains controls for creating objects • Geometry • Basic objects • Splines • Cameras • Lights • Etc.
Command Panel -> Modify Tab • It allows you to manipulate editable objects • Meshes, Polys • Editable Splines, NURBS, Patches • Cameras, Lights • Contains controls for applying and editing modifiers
Command Panel -> Rollouts • Contains most of the things in control panel • Controls • Buttons • Parameters • Designed to save space • They can be in closed or open state • Can be reordered by dragging
Quad Menus • Quad menus are like the windows context menu on steroids • Providing fast access to commonly used editing tools • Right-clicking on the active viewport pops-up the quad menus
Spinners • Control for numeric fields • Editable step of increase • Right click on the spinner resets the value • Supports click and drag value editing
Scene File • Own proprietary format for scene files • .MAX • The “secret” of Autodesk about MAX format • File -> New (Ctrl + N) • Keep Objects and Links • Keep Objects only • New All (Default)
Project Folder • The project folder is not set by default • Setting the project folder • Version control • Managing scene resources • Managing exported resources • Automatic backup
Creating Objects Basic Primitives
Creating Objects • Primitive Objects • Create Panel • Categories of objects • Geometry • Sub-categories • Standard Primitive • Compound Objects • Etc.
Renaming Objects • Renaming options dialog (Tools->Rename Obj) • Renaming Groups of object • Base Name • Prefix • Suffix • Number Name = Prefix + Base Name + Suffix + Number
Creating Primitives Demo • Creating basic primitives • Sphere • Box • Cylinder • Etc. • Editing primitive parameters • Size • Resolution
Keyword Entry Rollout • Create primitives • entering precise values • Create multiple objects • No effect on the current object
Modifying Objects Parameters • Parameters rollout • Different parameters for each primitive object • Affects the current object • The rollout disappears after deselecting the object
Transforming Objects • Translation • Select and move (W) • Rotation • Select and rotate (E) • Scaling • Select and uniform scale (R)
Transform Gizmos • Viewport Icons • Direct transformation • Axes selection
Transform Type-In Dialog • Specify precise values for • Moving • Scaling • Rotation • Values • Absolute • Relative
Editable Objects Dealing With Editable Objects
Modifying Objects Modifying Editable Objects
Modifier Tab • Primitives • Edit Parameters • Editable objects • Edit geometry
Editable Objects • Editable Objects • Editable Poly • Editable Mesh • Editable Spline • Editable Patch • Conversation • Destructive • Non destructive
Sub-Objects • Subset of objects • Mesh Sub-object levels • Vertex • Edge • Face • Polygon • Element
New Features in C# 4.0 ? ? Questions? ? ? ? ? ? ? ? ? ?