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How to fail the exam. Paul Taylor 2009. ALLOWABLE MATERIALS Programmable or non-programmable calculator Unmarked, non-electronic English dictionary Ruler, compass, coloured pencils
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How to fail the exam Paul Taylor 2009
ALLOWABLE MATERIALS Programmable or non-programmable calculator Unmarked, non-electronic English dictionary Ruler, compass, coloured pencils Students permitted to bring a highlighter to highlight exam paper during reading time. No writing is permitted during this time. INSTRUCTIONS TO CANDIDATES This paper is worth 50% of the assessment in this subject, and students must complete questions totalling at least 120 marks. Section A is Compulsory There are four (4) sections in this paper: Section A contains fifteen (15) True / False questions and is compulsory. It is worth 15 marks. Section B contains two (2) questions and is compulsory. It is worth 30 marks. Section B, C and D, students must choose questions totalling at least 60 marks from either or all of these sections. WARNING: questions in Section D are very difficult! All answers must be in your script books. More credit will be given for completed questions than for a large number of fragments. Incomplete fragments may be ignored and not marked.
Mutatorsand Total Conversion Mods What is the original name of Epic?
UnrealScript • How it compiles and runs • The Architecture of Mods and the Object Hierarchy • Object and Actors, what is the difference? • What is the ForAll function?
State Based Functionality • States • Latent Functions
Network Replication • How it works!!! • When it is used • That’s about all really
Lighting • Pre or Post rendered? • How is it done? • Light Maps • The four types of light • The four surface properties • Texturing
Materials • What is a Material • How do textures get applied?
Level Design • What is the basic process of designing a level? • Artistic • Logical • Geometry • Texturing and Lighting • Zoning • Navigation Paths • Optimisation
Class hierarchies and Architecture • Know the basic structure of Unreal Class heirachy • Know how mutators interact with these classes
Zones Portals and AntiPortals • Occlusion Zones • Know when and where to use them
Your Assignment • Don’t forget your assignment • Know what worked • What didn’t • How you balanced the game • What worked • What failed
The End Good Luck!