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Explore why games from the 80s were so appealing and why we have forgotten certain design elements. Dive into gravity/inertia-based games, space shooters, and classic gaming mechanics with a twist. Choose between vector or bitmap graphics and experience a story involving a galactic pizza delivery boy, aliens, and a disgruntled employee waging war on the universe. Available worldwide on Xmas '09. Find out what's next for J.A.W.
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website: www.jawltd.com Twitter: @jawwire
Why? • What made games in the 80s appealing?
Why? • What made games in the 80s appealing? • What have we forgotten about, in design terms?
Why? • What made games in the 80s appealing? • What have we forgotten about, in design terms? • Is bigger better?
Inspiration • Gravity/Inertia Based Games … • Thrust • Oids • Gravitar • Space Shooters … • Gradius
Goals • The need to make a game that uses classic gaming mechanics.
Goals • The need to make a game that uses classic gaming mechanics. • A perverse desire to create a game that uses perfect geometrical collision.
Goals • The need to make a game that uses classic gaming mechanics. • A perverse desire to create a game that uses perfect geometrical collision. • Offer players the ability to create their own levels.
Visual Style Vector or bitmap graphics?
Story? • Galactic Pizza Delivery boy.
Story? • Galactic Pizza Delivery boy. • Aliens are trying to steal all the Bacon in the Universe.
Story? • Galactic Pizza Delivery boy. • Aliens are trying to steal all the Bacon in the Universe. • Disgruntled employee decides to wage war on the Universe.
Story? • Galactic Pizza Delivery boy. • Aliens are trying to steal all the Bacon in the Universe. • Disgruntled employee decides to wage war on the Universe. • Gaming Journalists go nuts.
Release date: Wordlwide Xmas’09