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Stereoskopické renderovanie v programe Blender

Stereoskopické renderovanie v programe Blender. Ivan Mudronček. Stereoskopia. Umožňuje priestorový zrakový vnem vyvolaný dvojrozmernou predlohou. Samostatné obrazy pre každé oko (napr. side-by-side ) 2D formát pre anaglyfické okuliare. 3D modelovanie - Blender

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Stereoskopické renderovanie v programe Blender

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  1. Stereoskopické renderovanie v programe Blender Ivan Mudronček

  2. Stereoskopia • Umožňuje priestorový zrakový vnem vyvolaný dvojrozmernou predlohou. • Samostatné obrazy pre každé oko (napr. side-by-side) • 2D formát pre anaglyfické okuliare

  3. 3D modelovanie - Blender http://www.blender.org http://en.wikipedia.org/wiki/Blender_(software) • Skriptovanie – Python https://www.python.org http://en.wikipedia.org/wiki/Python_(programming _language)

  4. b = vzdialenosť ľavej a pravej kameryw = šírka renderu v pxf0 = vzdialenosť od plochy obrazu FoV= uhol kamery

  5. side-by-side

  6. anaglyf

  7. cam. dist. 200, obj. dist 5

  8. cam. dist. 200, obj. dist 5

  9. cam. dist. 65, obj. dist 10

  10. cam. dist. 200, obj. dist 10

  11. cam. dist. 200, obj. dist 100

  12. animácia

  13. Zdroje • The Python Language Reference [online]. 2014 [cit. 2014-03-19]. Dostupné z: http://docs.python.org/2/reference/ • BlenderWiki [online]. 2013 [cit. 2014-03-19]. Dostupné z: http://wiki.blender.org/index.php/Doc:2.6/Manual • POKORNÝ, Pavel. Blender: naučte se 3D grafiku. 2., aktualiz. a rozš. vyd. Praha: BEN - technická literatura, 2009, 286 s. ISBN 978-80-7300-244-2.

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