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Focus plus context screens. Patrick Baudisch. Hardware At least one hi-res display At least one larger low-res display Software scaling of the display content is preserved resolution varies. <Show video segment>. Focus plus context screens. What it is How it works How to build one
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Focus plus context screens Patrick Baudisch
Hardware • At least one hi-res display • At least one larger low-res display • Software • scaling of the display content is preserved • resolution varies
Focus plus context screens • What it is • How it works • How to build one • Application scenarios (video) • The software • Evaluation • What we learned from practitioners (field study) • How much faster, how much more accurate(lab experiment) • Conclusions
b Seamless integration of displays a
Context No reflections on focus screen Focus
The scaling software • Display image on two display units of different resolution • Similar to two-headed display • but display units are overlapping • and one of them has to be scaled down • (Related work “Flux capacitor”[Dr. Emmett Brown, 1985])
clip focus viewer app server scale input context viewer Linux/VNC
Image viewer mouse fork focus .gif ACDsee Photo shop scale input context .gif ACDsee
Field study • Who are the potential users? • Do they lack display space? • What do they currently use? • What tasks should we simulate?
Subject’s task Document/view Smallest object Smallest detail Ratio Static documents Web designer Page: 800 pixel Text: 10 pixel Table detail: 1 pixel 800 Mechanical engineer Polybot segment: 5cm Pin: 1mm Clearance: 0.03mm 2,000 Graphic designer Poster: 1m Text: 1cm Align: 0.5mm 2,000 Architect in remodeling Building: 50m Wall: 10cm Accuracy: 1cm 5,000 Photogrammetry (2) Highway 2 miles Curb: 6 inches Accuracy: 1 inch 100,000 Geographic info. system County: 80km Trees: 5m Land boundaries: 0.5m 160,000 Chip designers (2) Wafer: 12cm Conductive path: 3m Grid: 0.5m 240,000 Dynamic Air traffic ctrl. tool builder Zone: 50km Airplane: 50m Plane distance in 25m steps 2,000 Ego shooter gamer Surrounding: 360º Distant opponent: 1º Aiming: 0.1º 3,000 Submarine ROV op. Surrounding: 360º Small fish: 1cm/0.5º Use arms: 1mm/0.05º 8,000 Strategy gamers (2) Map: 30k pixel Missile: 3 pixel Aiming: 1 pixel 30,000 Field study ?
Display technology homogeneous resolution 4 VisualizationSame # of pixels fisheye overview plus detail 5 4 4 wall-size, hi-res display What participants used focus plus context screen Available to½ of participants
Lab experiment • how much faster? • how much more accurate? • how much more satisfying?
Experiment 1:“static documents” • 3 interfaces: • focus plus context screen • overview + detail • homogeneous • 2 tasks • 12 subjects from Xerox PARC • Within subjects, counter-balanced • Same number of pixels
Task 1: Closest hotel 8 maps per interface F+C screen and O+D use same magnification factor
Task 2: Verify connections Verify a different set of 24 connections on the board
Map task Board task z+p (N=12) 453.3 (236.6) 568.3 (187.1) f+c (N=12) 325.0 (176.4) 378.8 (71.2) o+d (N=12) 414.0 (199.9) 593.5 (232.0) Results 21% faster 36% faster manually zoomingtakes time visually switching between views is ok but reorientation takes time Average task completion times in seconds (standard dev.) visually more ambiguous
Experiment 2:Driving simulation 120 sec sequence 100 fields of nails; 30 rocks; tradeoff
o+d f+c Run-over nails 20.9 (10.3) 9.5 (4.1) Rocks hit 6.6 (3.1) 1.9 (1.9) Results Error rate only 1/3 of two-monitor setup Mean number of collisions subjects caused in the car task (and standard deviation). Subjects preferred thef+c interface
What we learned • We thought: Chip designers need it • We learned: Real strength is dynamic content • Have unexpected context information • Two monitoring tasks at the same time
If I had to commercialize today… • Build all-analog immersive video link • Immersive telepresence, • Remote operated vehicles, drones • Immersive VR • Remote medicine
Publications on f+c screens [Baudisch, Good, & Stewart, 2001, UIST] [Baudisch, Good, Bellotti, & Schraedley, 2002, CHI] [Baudisch & Good, 2002, CHIextended abstracts] [Baudisch & Good, 2002, CHIvideo proceedings] [Baudisch & Good, 2002, SIGGRAPH Emerging Tech.] [Bhattacharjee, March 14, 2002, New York Times]
Thanks to: • Michael Brueckner & Nathaniel Good • Paul Stewart, Victoria Bellotti, Pam Schraedley • Mark Stefik, Dale McDonald, Rich Gold, RED • Sacramento Department of Transportation, Monterey Bay Aquarium, NASA • Our subjects • Many people at PARC
drag-and-pop………………………………………….drag-and-pop…………………………………………. • focus plus context screens………………………….. • peripheral awareness on handhelds • automatic text reduction • dynamic information filtering (Ph.D. thesis) • paintable interfaces…………………………………… • TV program recommender system TV Scout………. • user-configurable advertising banners • 3D alignment tool ‘the CAGE’……………………….. • virtual TV studio and virtual actors • “four pointer” antialiasing method (Masters) Research in user interfaces screen space personalization 3D
Research in user interfaces screen space • drag-and-pop…………………………………………. • focus plus context screens……………………….. • peripheral awareness on handhelds • automatic text reduction personalization • dynamic information filtering (Ph.D. thesis) • paintable interfaces…………………………………… • TV program recommender system TV Scout………. • user-configurable advertising banners 3D • 3D alignment tool ‘the CAGE’……………………….. • virtual TV studio and virtual actors • “four pointer” antialiasing method (Masters)
Further reading on f+c screens [1] P. Baudisch, N. Good, and P. Stewart. Focus Plus Context Screens: Combining Display Technology with Visualization Techniques. In Proceedings of UIST ‘01, Orlando, FL, November 2001, pp.31-40. [2] P. Baudisch, N. Good, V. Bellotti, and P. Schraedley. Keeping Things in Context: A Comparative Evaluation of Focus Plus Context Screens, Overviews, and Zooming. To appear in Proceedings of CHI 2002, Minneapolis, MN, April 2002. [3] P. Baudisch and N. Good. Focus Plus Context Screens: Displays for Users Working with Large Visual Documents. In CHI 2002 Extended Abstracts (Demo paper), Minneapolis, MN, April 2002. [4] P. Baudisch. Focus Plus Context Screens. In CHI 2002 Video Summaries, Minneapolis, MN, April 2002. [5] P. Baudisch and N. Good. Focus Plus Context Screens: Visual Context and Immersion on the Desktop. To appear at SIGGRAPH 2002 (Demo paper), San Antonio, TX, July 2002. [6] Y. Bhattacharjee. In a Seamless Image, the Great and Small. In The New York Times, Thursday, March 14, 2002. [7] Baudisch, Good, & Stewart, 2001, 4 patents pending