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GRAMMAR

GRAMMAR. GRAMMAR. salient and basic language rules are learnt through meaningful contexts; pupils should be able to use grammar rules in speech and writing; communication should be carried out effectively and accurately;. Grammar rules to be learnt: Parts of speech

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GRAMMAR

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  1. GRAMMAR

  2. GRAMMAR • salient and basic language rules are learnt through meaningful contexts; • pupils should be able to use grammar rules in speech and writing; • communication should be carried out effectively and accurately;

  3. Grammar rules to be learnt: • Parts of speech • Sentence types • To achieve accuracy in English, pupils need to know and use grammar items learnt effectively. • Grammar: • should not be taught in isolation • should be taught in context • rules of grammar can be taught after teaching a particular grammar item in context

  4. What’s in for Year 5 SK & SJK?

  5. What’s in for Year 5 SK & SJK?

  6. What’s in for Year 5 SK & SJK?

  7. FUN WITH GRAMMAR • Fun strategies to teach grammar: • language games • songs • poems • stories • grammar drills • interactive grammar games

  8. FUN WITH LANGUAGE GAMES

  9. Let’s Have Fun Get pupils to sit in a circle. Throw a ball to one of the pupils, saying: From Regina to Zaldy for Irene. Zaldy then throws the ball to Irene. Irene then starts the sequence again: From Irene to Akmal for Jill. This activity can be used for the following patterns: From A to B via C From A to the person between B and C From A to B under C From A to the person on B’s right From A to B over C From A to B behind C From A to B through C

  10. Agreement Gears • Each player chooses a game marker and places it on Start. • 2. To take a turn, a player tosses the coin. • If it lands heads up, the player moves his or her • marker one space. • If it lands tails up, the player moves two spaces. • The player reads the word on the space. Then he or she • takes two verb cards from the bag, reads them, and • decides if one of the verbs agrees with the word on the • space. • If one of the verbs agrees, the player keeps that card • and returns to the other to the bag. • If both verbs agree, the player keeps both cards. • If neither verb agrees, the player returns both cards to the bag and the turn ends. • Play continues until all the players reach Finish. Then they • count their cards. The player with the most cards wins!

  11. Zanny-Zoo Adjectives • Each player chooses a game marker and places it on “Welcome!” • 2. One player shuffles the cards. Then he or she passes out six • cards to each player. • To take a turn, a player tosses the coin. • If it lands heads up, the player moves his or her marker one space. • If it lands tails up, the player moves two spaces. • The player follows the directions on the space. If the space is • marked Describe It!, the player checks his or her cards to see if • one of the adjectives can be used to describe the animal in the • pen. • If so, the player places the card on the box next to the • animal’s pen. • If not, the player keeps all of his or her cards and the turn • ends. The player can play only one card each turn. • Play continues until one player uses all of his or her cards, or until all the • players reach “Exit”, whichever happens first. The player with the fewest • cards at the end of the game is the winner!

  12. How Now? • Each player chooses a game marker and places it on Start. • 2. One player shuffles the cards and places them on the game board. • To take a turn, the first player tosses the coin. • If it lands heads up, the player moves his or her marker one space. • If it lands tails up, the player moves two spaces. • The player follows the directions on the space. If the space is • marked with a verb or Moo!, he or she reads the word aloud. The other • players then ask, “How now?” • To answer the question, the player picks a card from the stack, reads the verb and adverb together, and then performs the action. If the word is Moo!, the player says “Moo!” in the way described by the adverb. When finished, the player keeps the card. • The game continues until a player reaches Finish. If all of the cards are used before the game ends, a player gathers the cards from each player, shuffles them, and places the stack on the game board to be used again. The first player to reach Finish wins!

  13. Oral Sentence Expansion • Choose a sentence that contains the grammar you are teaching. Get one pupil to say it and then get the class to chorus it. • Explain that you want them to expand the sentence by one word or two. They can put the new word(s) where they like, but with each expansion the sentence must remain a complete sentence. The pupil suggesting the expansion must say the complete sentence. An expansion sequence might go like this: • Do you like burger? • Do you like chicken burger? • Do you and Ashraf like chicken burger? • Do you and Ashraf like chicken burger with fries? • Why do you like chicken burger? • Why don’t you and Ashraf like beef burger? • Why cant you take beef burger?

  14. SONGS Using songs to teach particular grammar points is a good way to teach grammar items

  15. Tune: My Bonnie Lies Over the Ocean( 4 measure introduction) An ad-verb will mod-i-fy ver-bsOr ad-jec-tives and ad-verbs, too. They real-ly are ver-y quite use-fulIn ans-wer-ing ques-tions for you. How? When? Where? and How much? Are ans-wered for you-oo-oo.How? When? Where? and How much? are ans-wered for you."The lit-tle boy jumped very quick-ly "Will ans-wer the ques-tion of How? To know just When something should hap-pen,I just say to you, "Do it now " . Ad-verbs, ad-verbs are help-ful to you ev-'ry day-ay-ay.Ad-verbs, ad-verbs tell Where? as in "She ran a-way " .

  16. Fun grammar drill • Twinkle Twinkle Little Star • Twinkle twinkle little star, How l wonder what you are, Up above the world so high, Like a diamond in the sky • ( Teacher ) I say – box ( Pupils ) We say – boxes • ( Teacher ) I say – fox ( Pupils ) We say – foxes • ( Teacher ) I say – class ( Pupils ) We say – classes • ( Teacher ) I say – glass( Pupils ) We say – glasses • Twinkle twinkle little star How l wonder what you are Up above the world so high Like a diamond in the sky

  17. The Angry BIrds • Once upon a time, there were three happy birds. Papa Bird was yellow, Mama Bird was red, and Baby Bird was blue. They were very happy because Mama Bird had just laid three beautiful, shiny eggs. The eggs were resting safely in the nest. Nearby, three Biggy Noses were watching the eggs. They were very hungry and wanted to eat the eggs. But Papa Bird, Mama Bird and Baby Bird always guarded the eggs so it was impossible for the Biggy Noses to steal them.

  18. A curious mosquito was flying nearby. It saw the shiny eggs and was attracted to them. It flew to the eggs and perched on them. This made Mama Bird very furious. She pushed the mosquito away with her beak and started trampling on it. The other birds joined her, including black Grandpa Bird. While they were busy killing the mosquito, the Biggy Noses quickly stole the three eggs. They started cooking the eggs over a fire. When the birds saw them, they were very angry. • Get pupils to change the verbs from past tense to the present tense. Ask pupils to change the story into the simple present tense.

  19. Important Notes: • Grammar should not be taught in isolation. • Grammar is taught in context. Employ fun learning strategies to teach grammar. • After introducing the grammar item in a familiar context, then you may teach the rule and usage of the grammar item. • Grammar is assessed through speaking and writing activities. • Language learning should focus on fluency, accuracy and appropriacy.

  20. References: Rhodes Immacula A, Grammar Games & Activities: That Boost Writing Skills, Sholastic Inc., USA, 2008 Rinvolucri Mario, Humanising Your Coursebook: Activities to bring your classroom to life, Delta Publishing, UK, 2006 Kementerian Pendidikan Malaysia, Dokumen Standard Kurikulum dan Pentaksiran

  21. THANK YOU

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