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The Future of the Arts in a Digital Culture, I. Digital Media & Virtual Culture 11/28/07. Themes in Digital Art. Artificial life & intelligence Telepresence & telerobotics Database aesthetics, mapping, & data visualization (net) activism & tactical media
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The Future of the Arts in a Digital Culture, I Digital Media & Virtual Culture 11/28/07
Themes in Digital Art • Artificial life & intelligence • Telepresence & telerobotics • Database aesthetics, mapping, & data visualization • (net) activism & tactical media • Gaming & narrative hypermedia environments
Artificial life & intelligence Kenneth Feingold, You, 2004
David Rokeby, Giver of Names, 1991 - present “The project ultimately is a reflection on how machines think (and how we make them think).” C. Paul, 150
Telepresence & telerobotics Ken Goldberg & Joseph Santarromana, Telegarden, 1995-2004
Sabrina Raaf, Grower, 2004http://www.raaf.org/Electronic_Works/Grower/Grower_frames.html
Christa Sommerer & Laurent Mignonneau, Interactive Plant Growing, 1993
(net) activism & tactical media Eduardo Kac, Time Capsule, 1997
“I wish to be clear that Alba is not art. The "GFP Bunny" project is a complex social event that includes the process of bringing Alba into the world, her social integration, and the dialogue generated by the project.” Eduardo Kac, GFP Bunny, 2000
Eva and Franco Mattes aka 0100101110101101.ORGSynthetic Performances in Second Life, 2007
Database aesthetics, mapping, & data visualization • “Archives and databases have become an essential form of cultural organization and memory.” C. Paul, 178 • John Maeda – http://www.maedastudio.com • Edward Tufte – http://www.edwardtufte.com
W. Bradford Paley, TextArc, 2002 http://textarc.org/Hamlet2.html
Camille Utterback & Romy Achituv, Text Rain, 1999 http://www.camilleutterback.com/textrain.html
Gaming & narrative hypermedia environments Natalie Bookchin, The Intruder, 1999 http://bookchin.net/intruder/