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EXPLAINING RULES. Unit 20 ASL III. MEANS MUST MEANS FORBID MUST LIMIT OVER LIMIT BELOW LIMIT MUST REDUCE BEST. FORBID/ILLEGAL NOT PERMITTED DON’T DO IT (wave) NO FINISH NOW HURRY (wave) NO (firm). Rules we live by…. FINE OK MUST NEED WHATEVER. WRONG Wave-NO (firm)
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EXPLAINING RULES Unit 20 ASL III
MEANS MUST MEANS FORBID MUST LIMIT OVER LIMIT BELOW LIMIT MUST REDUCE BEST FORBID/ILLEGAL NOT PERMITTED DON’T DO IT (wave) NO FINISH NOW HURRY (wave) NO (firm) Rules we live by…
FINE OK MUST NEED WHATEVER WRONG Wave-NO (firm) NOT POLITE RUDE APPROPRIATE/INAPPROPRIATE
TEND-TO • HERE • OVER-THERE • DURING
DRIVING RULES (signs/safety) • IDENTIFY SIGN OR SYMBOL ON THE ROAD. • EXPLAIN WHAT IT MEANS.
A yellow flashing signal warns you to slow down and proceed with caution. • YELLOW LIGHT ECL “flashing light” MEAN MUST REDUCE, CAREFUL.
You must stop at a red traffic light. • RED LIGHT ECL “light on” MEAN MUST STOP. • You cannot pass a car if double yellow lines are on the road. • YELLOW LCL “double lines” MEAN FORBID (2h)SCL:3 “car passing another”.
SPEED LIMIT • Describe the situation. • Explain what the speed limit is.
Near a school, the speed limit is 25 mph while children are outside or crossing the street. • SUPPOSE DRIVE “area” SCHOOL, CHILDREN PLAY, MUST DRIVE 25 #MPH LESS-THAN.
The speed limit is 15 mph when you come within 100 feet of a railroad crossing and you cannot see the tracks for 400 feet in both directions. • SUPPOSE YOU DRIVE APPROACH TRAIN (2h)DCL:2 “railroad tracks”, APPROACH 100 fs-FEET IX-dir “from here to railroad crossing”, CAN’T SEE TRAIN 400 fs-FEET IX-dir “to left or to right”, MUST REDUCE 15 #MPH. • On some highways, the maximum speed limit is 70 mph. Driving over 70 mph can result in a citation. • HERE TEXAS FREEWAY SPEED, LIMIT 70 fs-MPH. OVER-LIMIT, !GET-TICKET! CAN.
Personal safety • Describe situation • Explain what you should or should not do.
When riding a motorcycle, always wear a helmet. • MOTORCYCLE RIDE, MUST HELMET DCL “put on helmet”. • Drivers and passengers must wear a safety belt while the car is moving. • YOU DRIVE, MUST DCL “seatbelt”. • No one may ride in the load space of a truck unless the vehicle is equipped with, and the person uses, a restraint system. • YOU DRIVE fs-TRUCK, PEOPLE PCL “group of people get in vehicle” BACK, FORBID.
Right of way • Describe the situation. • Pose a rhetorical question – “who has the right-of-way?” • Explain who
Yield to the car on your right if it has reached the intersection at the same time as your car. • SUPPOSE INTERSECTION, 2 CAR, (2h)SCL:3 “two cars approaching intersection at same time” TIME+SAME, WHO SHOULD FIRST RIGHT-HAND SCL:3 “car on right move forward” FIRST.
Any pedestrian crossing at corners or in the crosswalks has the right-of-way. • PEOPLE SCL:2 “at corner” CORNER CAR SCL:3 “car approach” WHO SHOULD FIRST IX-loc SCL:2 “person walking” FIRST. • At a “T” intersection, vehicles on the through road have the right-of-way. • INTERSECTION T, 2 CAR (2h)SCL:3 “two cars approaching intersection” WHO SHOULD FIRST, CAR SCL:3 “on through road” FIRST.
Explaining Everyday Rules • Give the situation • Explain rule
Talking is not allowed in class. • HERE CLASS, SPEAK, NOT+PERMIT. • Quiet after 11:00 pm. • AFTER TIME+11, MUST QUIET. • No running around the pool. • SWIM fs-POOL, RUN-AROUND++, FORBID.
Cultural Rules/Customs • Describe situation • Explain rule or custom • Contrast with another more familiar culture
Holding hands (United States and Japan) • HERE AMERICA, MAN, WOMAN OUTSIDE WALK, BCL “hold hands” FINE++. IX-loc “there” JAPAN BCL “hold hands” “wave-no” !WRONG! • Burping after dinner (Arab countries and United States) • IX-loc “there” fs-ARAB COUNTRY, EAT FINISH, ECL “burp” SHOULD MEAN FOOD !DELICIOUS! HERE AMERICA, EAT FINISH, ECL “burp” “wave-no” NOT+POLITE.
Explaining a Card Game • How the game is set up. • Make the position of players and card arrangement clear using LCL’s, ICL’s, and spatial agreement. • How the game is played. • Set up hypothetical situations to help you explain the rule(s). Use conditional clauses. • How the game is won. • Use a rhetorical clause to explain how someone wins.
Ace King Queen Jack Clubs Spades Hearts Diamonds Deal the cards Hold the cards To turn face up To take card(s) from To give to person on left To run out of (all cards) Card-Related Vocabulary
Games, etc. • To win • To lose • Captain • Points • Line up facing away from teacher • Line up facing teacher • Line up in a row facing teacher • Line up in a row facing away from teacher • Make 2 lines facing teacher
What game is this? • HOW-MANY PLAY+ER, NOT-MATTER. 2 MORE-THAN • (2h)LCL:B “place cards in a series of rows on the table” TILL ALL-GONE. • PICK 2 (2h)LCL:B “flip them over”. • IF SAME-AS “2 selected CARDS” K, K, (2h) TAKE-FROM “table”. • AGAIN, (2h)LCL:B “flip other cards over” IF DIFFERENT, (2h)LCL:B “flip them down,” me-GIVE-TURN-TO-next person. • WHO MOST fs-CARDS, WIN. Game: Memory
What game is this? • 2 PLAY+ER (2h)SCL:V “sit facing each other” • DEAL TILL ALL-GONE. ICL “place cards in hand.” • TIME+SAME (2h)LCL:B “place top card down, face up” WHO HIGH, TAKE-FROM “table”. IF (2h)LCL:B “place face up,” EQUAL, (2h)LCL:B “add 3 more cards face down,” FOURTH, (2h)LCL:B “flip face up” WHO !HIGH! COLLECT “all”. • WHO COLLECT “all”, #ALL fs-CARDS, FINISH WIN. Game: WAR
How to play a game (TEST grade)You need to pick a game you want to explain to play. It can be a card game, group game or board game.You need to answer the following 3 questions:How is the game set up?How is the game played?How do you win the game?I will be checking for expressions, rhetorical questions, classifiers, use of sign space, pacing, clear and correct signs.Present on Tuesday/Wednesday, January 26/27, 2010!