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Explore how persuasive technology affects behaviors and attitudes, leveraging Cialdini's principles. Discover the advantages over traditional media and human persuaders, and strategies like macrosuation vs. microsuation. Delve into the power of mass interpersonal persuasion with tools like social proof and scarcity.
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Teppo Räisänen | University of Oulu | 17.3.2009 | Teppo Räisänen Principal Lecturer School of Business and Information Management Oulu University of Applied Sciences Persuasive Technology, Metrics, Facebook & More
Teppo Räisänen | University of Oulu | 17.3.2009 | Outline • Background • Persuasive Technology • Captology • Examples • Conclusion
Teppo Räisänen | University of Oulu | 17.3.2009 | Background • Persuasive 2008 in Oulu • Visiting scholar at Stanford • Persuasive Technology lab • Dr. BJ Fogg • RichWeb-project • Part of OASIS • http://www.oasis.oulu.fi
Teppo Räisänen | University of Oulu | 17.3.2009 | Background
Teppo Räisänen | University of Oulu | 17.3.2009 | People and Technology • Technology affects our attitudes and/or behavior in one way or the other • It is never neutral
Teppo Räisänen | University of Oulu | 17.3.2009 | People and Technology • Cialdini, Robert: Influence: The Psychology of Persuasion • Reciprocation • People tend to return a favor • Commitment and consistency • If people commit orally or in writing, they are more likely to honor the commitment • Social proof • People will do things that other people are doing • Authority • People will tend to obey authority figures • Liking • People are easily persuaded by people that they like • Scarcity • Perceived scarcity will generate demand
Teppo Räisänen | University of Oulu | 17.3.2009 | People and Technology • Social responses that we have are automatic • They happen with technology too
Teppo Räisänen | University of Oulu | 17.3.2009 | People and Technology • People like computers that are similar to them • Dominant people like dominant computers • Affiliation study • People “treat” computer better if they think the computer is their teammate • Wired for speech: Voice interactions with people and computers • Computer voice should be male for male users, female for female users • Clifford Nass [6]
Teppo Räisänen | University of Oulu | 17.3.2009 | Definition • Persuasion • An attempt to change attitudes or behaviors or both [1]
Teppo Räisänen | University of Oulu | 17.3.2009 | Definition • Persuasive Technology • Interactive computing systems designed to change our attitudes or behaviors [1]
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Advantage over traditional media • Interactivity
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Advantages over human persuader • More persistent • Greater anonymity • Manage huge volumes of data • Use many modalities to influence • Scale easily • Go where humans cannot go or may not be welcome
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Macrosuation vs Microsuation • Persuasion on a macro and micro levels • Macrosuation • The purpose of the system is to persuade or motivate • Smoking cessation Web-site • Microsuation • Use persuasive elements to achieve certain goals • Register to a Web service
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology From [2]
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Human-computer persuasion • Heart-rate monitors • Hydracoach • Web-sites
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Computer-mediated persuasion • Facebook invites • Mass interpersonal persuasion
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Mass interpersonal persuasion • ”I believe this new way to change attitudes and behavior is the most significant advance in persuasion since radio was invented in the 1890s” [3].
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Captology • ”Computers As Persuasive Technology” From [1]
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Computers as Persuasive Technology • Tools • Medium • Social actors From [1]
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technoloy • Computers as tools • Increase capabilities • Computers as medium • Provides experiences • Computers as social actor • Creates relationships
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Computers as persuasive tools • Interactive products designed to change attitudes or behaviors or both by making the desired outcome easier to achieve. • Tool can be persuasive by • Making target behavior easier to do • Leading people through a process • Performing calculations or measurements that motivate
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Computers as persuasive tools • Reduction • Tunneling • Tailoring • Suggestion • Self-monitoring • Surveillance • Conditioning
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Computers as medium • Explore cause-and-effect relationships • Provide experiences that motivate • Help rehearse a behavior • Computers as social actors • Rewarding people • Modeling target behavior or attitude • Providing social support
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive System Design • Categories for persuasive system design: • Primary task support • Dialogue support • System credibility support • Social support Download from Y-file: Oinas-Kukkonen & Harjumaa (2009) Persuasive System Design: Key Issues, Process Model, and System Features. Communications of the Association for Information Systems, Vol. 22(15). 2009
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive System Design • Primary task support • Reduction • Tunneling • Tailoring • Personalization • Self-monitoring • Simulation • Rehearsal
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive System Design • Dialogue support • Praise • Rewards • Reminders • Suggestion • Similarity • Liking • Social role
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive System Design • System credibility support • Trustworhiness • Experise • Surface credibility • Real-world feel • Authority • Third-party endorsements • Verifiability
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive System Design • Social support • Social learning • Social comparison • Normative influence • Social facilitation • Cooperation • Competition • Recognition
Teppo Räisänen | University of Oulu | 17.3.2009 | Metrics • If we want to change the behaviors of the Web users first we need to measure the behavior • We need something to measure so we can try to change it
Teppo Räisänen | University of Oulu | 17.3.2009 | Metrics • Today we have tools like Google Analytics that can be utilized in Web design
Teppo Räisänen | University of Oulu | 17.3.2009 | Metrics • Visitors • How many visits • unique visitors • Pageviews • average pageviews • time on site • bounce rate • new visits
Teppo Räisänen | University of Oulu | 17.3.2009 | Metrics • Traffic sources • Direct traffic • Referring sites • Search engines • Keywords • Top traffic sources
Teppo Räisänen | University of Oulu | 17.3.2009 | Metrics • Content • Visited pages • Top landing pages • Top exit pages • Navigation summary • Site overlay
Teppo Räisänen | University of Oulu | 17.3.2009 | Metrics • Goals • Goal-pages • Funnels
Teppo Räisänen | University of Oulu | 17.3.2009 | Metrics • Metric-based development: • Pick a metric to improve (e.g. bounce rate) • Design two versions • Perform A/B testing • Design two new versions of the better design • Perform A/B testing…
Teppo Räisänen | University of Oulu | 17.3.2009 | Persuasive Technology • Examples • Texting4Health • http://www.texting4health.org/ • Using text messages to promote health behavior • Peace Innovation • http://www.techforpeace.org/ • World peace in 30 years • Mobile persuasion • http://www.mobilepersuasion.org/ • Utilizing Kairos – opportunity moment [4]
Teppo Räisänen | University of Oulu | 17.3.2009 | Conclusion (so far…) • Social responses are automatic • Persuasive Technology • Interactive computing systems designed to change our attitudes or behaviors • Computer mediated persuasion • Human-computer persuasion • Tool, medium or social actor • Apply metric-based development in Web design!
Teppo Räisänen | University of Oulu | 17.3.2009 | Facebook • More than 500 million active users • More than half of Facebook users are outside of college • The fastest growing demographic is those 35 years old and older
Teppo Räisänen | University of Oulu | 17.3.2009 | Facebook • Facebook platform has open API that can be used for application development • More than 660,000 developers and entrepreneurs from more than 180 countries • More than 52,000 applications currently available on Facebook Platform • 140 new applications added per day • More than 95% of Facebook members have used at least one application built on Facebook Platform
Teppo Räisänen | University of Oulu | 17.3.2009 | Facebook • Application development using existing API • FB-Javascript and FBML-markup languages • Small changes to Javascript and HTML • Fast and easy • Easy to take advantage of Facebook’s core features • Can be done during the weekend • Viral • Possible to reach millions of users within few weeks • Facebook is a good distribution channel • Metrics • Number of installs, demographics data etc
Teppo Räisänen | University of Oulu | 17.3.2009 | Facebook <fb:fbml> <fb:request-form action="index.php" method="POST" invite="true" type="YOUR APP NAME" content="Your text goes here. <?php echo htmlentities("<fb:req-choice url=\"YOUR CANVAS URL\" label=\"Authorize My Application\"") ?>" > <fb:multi-friend-selector showborder="false" actiontext="Invite your friends to use YOUR APP NAME."> </fb:request-form> </fb:fbml>
Teppo Räisänen | University of Oulu | 17.3.2009 | Facebook • Apply persuasive design principles and metrics to develope engaging Facebook application
Teppo Räisänen | University of Oulu | 17.3.2009 | Facebook • Questions we have been trying to solve • How to increase time on site? • How to lower bounce rate? • How to make game more interesting for new players? • 15 pageviews/visit • Bounce rate 3.64% • Average time on site: 17,25min • Reduction works for new users, old Areena –fans want more coplexity • Tunneling by far the best solution
Teppo Räisänen | University of Oulu | 17.3.2009 | References • Fogg, BJ (2003). Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kauffman, San Francisco. • M. Harjumaa and H. Oinas-Kukkonen (2007). Persuasion Theories and IT Design. In: Lecture Notes in Computer Science 4744, Persuasive 2007, Y. de Kort et al. Eds., Springer-Verlag, Berlin Heidelberg, 2007, pp. 311-314. • Fogg, BJ (2008). Mass Interpersonal Persuasion: An Early View of a New Phenomenon. Third International Conference, Persuasive 2008, Oulu, Finland, June 2008. • Räisänen, T., Oinas-Kukkonen, H. & Pahnila, S. (2008) Finding Kairos in Quitting Smoking: Smokers’ Perceptions of Warning Pictures. Persuasive 2008, Oulu, Finland, June 4-6. • http://captology.stanford.edu • http://www.youtube.com/watch?v=e7PvUUhDrfk
Teppo Räisänen | University of Oulu | 17.3.2009 | Question? Thank you Teppo.raisanen@oamk.fi