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Coding Methodology

Coding Methodology. How to Design Code. Pay Attention to Detail. When implementing or using APIs details are everything. Spelling and capitalization. Names. Argument types. Return type. Create a Skeleton. Type in method signatures with empty bodies: public static void foo() { }

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Coding Methodology

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  1. Coding Methodology How to Design Code

  2. Pay Attention to Detail • When implementing or using APIs details are everything. • Spelling and capitalization. • Names. • Argument types. • Return type.

  3. Create a Skeleton • Type in method signatureswith empty bodies: • public static void foo() { } • For methods with primitive return types, declare a dummy variable or return 0: • private int bar(int x) { int i; return i; } • double deuce() { return 0.0; } • For Object return types, return null: • public String toString() { return null; }

  4. Write Test Code • Write test code that makes calls to your skeleton. • You’ll expect null or zero values and can’t call anything on the returned objects. • Start out with really basic tests, like instantiating an object. • Add new tests as you fill in your skeleton.

  5. Types of Bugs • Compile time bugs: typos and syntax. • Logic or control bugs: Correct syntax, but incorrect design. Compiles, but code does not work as expected. • Runtime bugs: Bugs that arise from data provided at runtime. • Bad input, divide by zero, null pointers. • Can be handled with Exceptions. • Or can cause program to crash.

  6. Add Debugging Output • Put in a lot of println() statements that output values of variables for yourself. • Can add messages like “Entering method foo” or “Exiting Method NNN”. • Can also add debugging messages that help you trace program flow through control structures. • Java 1.4 has java.util.logging package that helps with debugging output.

  7. Code, Compile, Repeat • Add some code to a skeleton method. • Write test code to check the new code. • Compile your code. • Run it. • Check for correct debugging output. • Repeat.

  8. Philosophies • Extreme Programming (XP): • Design test cases first, always test. • Implement incrementally. • Design organically (hack). • Expect to write the same code twice. • Code in pairs: Typist and shoulder-surfer. • Old School: • Design everything on paper. • Rigid implementation plan. • Testing and QA is last step.

  9. “Debug a Blank Sheet of Paper”- Dr. Brian HarveyUC Berkeley

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