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C HARACTER R IGGING. Christian Martinsson DG04 Specialisation Project 2006/07. P URPOSE. L EARN HOW TO RIG A ANIMATOR FRIENDLY CHARACTER IN MAYA L EARN MORE ABOUT MEL (MAYA EMBEDED LANGUAGE) R EQUIREMENTS FOR RIGGED MOVIE CHARACTES. G OALS. C ARACTER RIG C ONTROL HANDLES
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CHARACTERRIGGING Christian Martinsson DG04 Specialisation Project 2006/07
PURPOSE • LEARN HOW TO RIG A ANIMATOR FRIENDLY CHARACTER IN MAYA • LEARN MORE ABOUT MEL (MAYA EMBEDED LANGUAGE) • REQUIREMENTS FOR RIGGED MOVIE CHARACTES
GOALS • CARACTER RIG • CONTROL HANDLES • GUI (GRAPHIC USER INTERFACE) • MUSCLE SYSTEM • MOTION TRANSFER SCRIPT
CHARACTER RIG • BASIC JOINT HIERARCHY • PARENTED DUMMY MODEL • IK-FKHANDS & FEETS
CONTROL HANDLES • DIFFERENT SHAPES • COLOURS FK IK
GUI • SMALL AND SIMPEL • MEL NEW OLD
MOTION TRANSFER SCRIPT • SAVES AND LOADS ANIMATIONS ON JOINT
MUSCLE TEST • TESTED “THE ART OF RIGGING” MUSCLE • EDITED MUSCLE • MORE SHAPES CR_muscleTest01.mov CR_muscleTest02.mov
MUSCLE SYSTEM CR_MuscleSystem.mov
SUMMERY • HOW TO RIG A ANIMATOR FRIENDLY CHARACTER IN MAYA • MORE ABOUT MEL (MAYA EMBEDED LANGUAGE) • REQUIREMENTS FOR RIGGED MOVIE CHARACTES • RIGGING TAKES TIME