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C S 3 5 4 0. at UVU. Dr. Brian Durney. Computing and Networking Sciences. Why Game Programming?. It’s fun! . (Most of the time) It’s also a whole lot of work: game design software design and implementation art, music, sound, writing testing. Nine Billion Dollars.
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C S 3 5 4 0 at UVU Dr. Brian Durney Computing and Networking Sciences
It’s fun! (Most of the time) It’s also a whole lot of work: • game design • software design and implementation • art, music, sound, writing • testing
Nine Billion Dollars Computer games are a big industry. "More money is spent on games than on movies." ...but...
Research Yes, real research: No, they’re not talking about chess. Human-level AI’s Killer Application: Interactive Computer Games John E. Laird and Michael van Lent University of Michigan
My favorite things: • Graphics Programming • Artificial Intelligence • Network Programming • Interesting Math Problems • Game Design • Writing and Art
What we will do this term: • Graphics • Game Design • Game AI
Why Unity? • Cross-platform Windows and Mac OS X • Easy to use (for a game engine) but powerful • It’s free…or at least there is a free version • Web browser plug-in
Assignment 1: Unity Box World Game • User input • Image texture • 3D model • Moving objects • Collision detection • Timer • A way to win
Game Review and Presentation Look at a commercial game in terms of the game design principles we discuss in class.
Interactive Fiction • Text games • Venerable ancestors of ... • Game balance, story line, nonlinear plots, characters, combat, etc. • Story generation
Write a program to control a bot. We will also look at this game in terms of graphics and game design. http://universe.tc.uvu.edu/uvbots/index.html
UV Bots Server Display Client Bot Client Bot Client Bot Client http://universe.tc.uvu.edu/uvbots/index.html
Programming Problem How can the server efficiently tell when one bot hits another?
Programming Problem How can the display keep the beam from going through obstacles?
AIIDE Artificial Intelligence in Interactive Digital Entertainment
Story generator and director • Automated dungeon master • Creates map • Creates plot/storyline • Runs adventure Easy, right?
CMSEC Simulators CMSEC Simulators • Human flight director • Single ship • Cocoa (Mac OS X)
iWorlds simulator project • Multiple ships • Cross-platform with HTTP communication • Clients can be written using JavaScript, Flex, Unity, Java, etc. • Web-based games are possible • Educational games
OMEGA Organization for Making and Exploring Game Applications Help build a computer game experience like no other: a game that puts you and your friends on a starship bridge with a 50-inch main view screen, 6 computer stations, and props, fighting an enemy crew that's just waiting to blow you away in real-time space combat. http://universe.tc.uvu.edu/csclub/
OMEGA simulator project • Optional AI flight director • Real-time • 3D graphics • Online—MMO (or at least MO) RPG or RTS some day • Working with iWorlds
Project • I encourage groups of 2 to 3 students for the project. • Specialize in graphics, game AI, game design. • Complete • Not necessarily a complete game, but should be a complete game, tool, or library. • Programming required • Not just a level design • I must be able to read your source code and play your game.
Project Ideas • UV Bots • map editor • 3D display, Flash/Flex display, ... • game design and mechanics • iWorlds/OMEGA • spaceship combat • trade and exploration • mini games OMEGA
Project Ideas • Story generator and director • Use AI planner to generate and analyze plots • Choose manageable subproblem and implement for NWN, UT, Half-life, text game, ... • Your idea here...