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The Benefits of Video Games on Society

By Zackary Ridall. The Benefits of Video Games on Society. Statistics. 65% of our population play video games 70% of all College students are gamers On average 15hrs a week is spent playing games Approximently 4-5 years of our life is spent playing a game. Questions. Should we play games?

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The Benefits of Video Games on Society

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  1. By Zackary Ridall The Benefits of Video Games on Society

  2. Statistics • 65% of our population play video games • 70% of all College students are gamers • On average 15hrs a week is spent playing games • Approximently 4-5 years of our life is spent playing a game

  3. Questions • Should we play games? • Do they benefit us ? • Are games more than just a waste of time ?

  4. Points of Discussion • Training • Medicine • Social Development • Intellect

  5. Training

  6. Medicine • Physical Therepy • Engage the brain and act as a distraction from pain • Advised for Doctors • Surgeons who actively played games are proven faster and more accurate during surgery

  7. Social Development • Social skills • Team based cooperative games • Online interaction • Making choices • Understanding consequences • patience

  8. Intellect • Problem Solving • Strategic Thinking • Memorization • Literacy

  9. Concluding Thoughts • Should we play games? • Do they benefit us ? • Are games more than just a waste of time ?

  10. Sources • "10 Benefits Of Video Games." Self Improvement from SelfGrowth.com. Web. 1 Oct. 2009. <http://www.selfgrowth.com/articles/10_Benefits_Of_Video_Games.html>. • "Benefits of Video Games -." Associated Content - associatedcontent.com. Web. 18 Sept. 2009. <http://www.associatedcontent.com/article/2113541/benefits_of_video_games.html>. • Brenner, Mory, John C. Beck, and Mitchell Wade. The Kids are Alright How the Gamer Generation is Changing the Workplace. New York: Harvard Business School, 2006. Print. • Eberly, J. L., M. K. Rand, and T. O'Connor. "Analyzing Teachers' Dispositions towards Diversity: Using Adult Development Theory." Multicultural Education 14.4 (2007): 31-36. Print. • The Energy Information Administration, and James Paul Gee. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003. Print. • "Games | Benefits Of Video And Computer Games." DSEXLS | Discover, Surf, EXplore, Learn, Share All Information and Knowledge. Web. 1 Oct. 2009. <http://www.dsexls.com/games-benefits-of-video-and-computer-games.html> • Gaming, Simulations and Society Research Scope and Perspective. New York: Springer, 2004. Print. • "Studies Show Benefits of Video Game Playing." Medgadget.com -- Internet Journal of Emerging Medical Technologies. Web. 1 Oct. 2009. <http://medgadget.com/archives/2008/08/studies_show_benefits_of_video_game_playing.html>. • "The Surprising Benefits of Video Games." EzineArticles Submission - Submit Your Best Quality Original Articles For Massive Exposure, Ezine Publishers Get 25 Free Article Reprints. Web. 1 Oct. 2009. <http://ezinearticles.com/?The-Surprising-Benefits-of-Video-Games&id=405906>. • "Video Game Engagement At All-Time High During Recession | Nielsen Wire." Web. 4 Oct. 2009. <http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/>.

  11. Contact Information • Feel free to email with questions • zbr5003@psu.edu

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