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The First Person Cultural Trainer. Marjorie A. Zielke , Ph.D. – Assistant Professor/Associate Director Institute for Interactive Arts and Engineering The University of Texas at Dallas March 29, 2012. What is FPCT?. 3D immersive game-based simulation
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The First Person Cultural Trainer Marjorie A. Zielke, Ph.D. – Assistant Professor/Associate Director Institute for Interactive Arts and Engineering The University of Texas at Dallas March 29, 2012
What is FPCT? • 3D immersive game-based simulation • Key leader engagement training with variable cultures • Virtual non-combatant agents and populace • Works as stand-alone and part of Hybrid Irregular Warfare Network-defeat Toolkit (HINT) federation – integrating models
FPCT Awards • 2010 Outstanding Achievement, Cross Function Development, NTSA • 2011 Winner, Innovations in Gaming Competition, GameTech • 2011 Best Government Game Award, Serious Games and Showcase Challenge, I/ITSEC
Nonverbal Information • Facial/microexpressions • Environment
Multiple Cultures Experiential learning through variable scenarios
Behavioral Models Virtual Human System
Essence of Gameplay • Four stages align with U.S. Aid TCAPF • Engage NPCs • Develop trust • Improve mood and cooperation • Discover Golden Nuggets • Reveal insurgent networks
Conscript and Story • Non-kinetic gameplay • Networks of NPCs • Non-linear narrative • Branching dialog
Training Feedback: DAR/AAR • Journal • Help agent
FPCT4+ Architecture • Our Development Philosophy • Platform Agile • Composable • End-user tools • Robust behavioral AI • Story and gameplay