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The First Person Cultural Trainer

The First Person Cultural Trainer. Marjorie A. Zielke , Ph.D. – Assistant Professor/Associate Director Institute for Interactive Arts and Engineering The University of Texas at Dallas March 29, 2012. What is FPCT?. 3D immersive game-based simulation

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The First Person Cultural Trainer

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  1. The First Person Cultural Trainer Marjorie A. Zielke, Ph.D. – Assistant Professor/Associate Director Institute for Interactive Arts and Engineering The University of Texas at Dallas March 29, 2012

  2. What is FPCT? • 3D immersive game-based simulation • Key leader engagement training with variable cultures • Virtual non-combatant agents and populace • Works as stand-alone and part of Hybrid Irregular Warfare Network-defeat Toolkit (HINT) federation – integrating models

  3. FPCT Awards • 2010 Outstanding Achievement, Cross Function Development, NTSA • 2011 Winner, Innovations in Gaming Competition, GameTech • 2011 Best Government Game Award, Serious Games and Showcase Challenge, I/ITSEC

  4. Nonverbal Information • Facial/microexpressions • Environment

  5. Multiple Cultures Experiential learning through variable scenarios

  6. Behavioral Models Virtual Human System

  7. Essence of Gameplay • Four stages align with U.S. Aid TCAPF • Engage NPCs • Develop trust • Improve mood and cooperation • Discover Golden Nuggets • Reveal insurgent networks

  8. Conscript and Story • Non-kinetic gameplay • Networks of NPCs • Non-linear narrative • Branching dialog

  9. Training Feedback: DAR/AAR • Journal • Help agent

  10. Stand-Alone and Federation Model

  11. FPCT4+ Architecture • Our Development Philosophy • Platform Agile • Composable • End-user tools • Robust behavioral AI • Story and gameplay

  12. Questions?

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