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How to use this reference sheet Assumption:

Concise Reference Sheets v7.1 by hecose. How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with the mechanics of the game This reference sheet is useful when:

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How to use this reference sheet Assumption:

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  1. Concise Reference Sheets v7.1 by hecose • How to use this reference sheet • Assumption: • This reference sheet assumes that you have read the complete rules of the game and are familiar with the mechanics of the game • This reference sheet is useful when: • You have not played the game for some time and do not remember all the rules details (e.g. starting money, scoring methods) • You are teaching the game and want to give a simple and structured overview • The concise reference sheets are submitted to their respective game entries at www.boardgamegeek.com. The complete set is also submitted to the “Space Alert” game entry, for the convenience of those who wish to download all in one go. • Please send a message to my Boardgamegeek mailbox if you find any errors or have any comments. My username is hecose. • Blog: hiewandboardgames.blogspot.com • Games covered: • 10 Days in Asia • A Game of Thrones • A Game of Thrones: A Clash of Kings • Acquire • Africa • Age of Empires III • Age of Steam (2nd edition) • Agricola • Aquaretto • Airships (coming in v8.0) • Ark • Around the world in 80 days • Automobile • Axis & Allies: Battle of the Bulge • Axis & Allies: Guadalcanal • Babel • Barbarossa • Beowulf • Blue Moon • Bohnanza • Bonnie and Clyde (Mystery Rummy) • Bootleggers • Brass & 2P variant • Britannia • Carcassonne Discovery • Carcassonne The City • Caylus • Caylus Magna Carta • Chateau Roquefort • Chicago Express (coming in v8.0) • Chinatown • Citadels • Colosseum • Container • Cosmic Encounter • Crusader Rex (rules v1.4) • Cuba

  2. Concise Reference Sheets v7.1 by hecose • Die Macher • Domaine • Dominion • Downfall of Pompeii • Dschunke • Eastern Front 2 • El Capitan • Elfenland • Fearsome Floors • Felix: the cat in the sack • Formula De • Frank’s Zoo • Fresh Fish (coming in v8.0) • Galaxy Trucker • Ghost Stories • Goa • Hannibal: Rome vs Carthage • Hansa • Hare and Tortoise • Hollywood Blockbuster / Traumfabrik • In the Year of the Dragon • Indonesia (corrected in v8.0) • Incan Gold / Diamant • Java • Keltis • Le Havre • Loco • Lord of the Rings • Lord of the Rings: Battlefields • Lord of the Rings: Friends & Foes • Lord of the Rings: Sauron • Lord of the Rings: The Confrontation • Louis XIV • Mamma Mia • Mamma Mia Grande • Manila • Medici • Medici vs Strozzi • Medina • Metropolys • Mexica • Mordred • Mykerinos • Nefertiti • Niagara • Notre Dame • O Zoo le Mio (Zoosim) • Oltremare • On the Underground • Once Upon A Time • Pacific Victory • Palazzo • Perikles • Poison • Power Grid • Puerto Rico • Quo Vadis? • R-Eco • Race for the Galaxy • Rommel in the Desert • Royal Turf • Santiago • Scotland Yard • Settlers of Catan Card Game & 1st expansion • Show Manager • Snow Tails (coming in v8.0) • Sole Mio • Space Alert • Strozzi (coming in v8.0) • Struggle of Empires • Taj Mahal • Tempus • That’s Life • Thebes • Thief of Baghdad • Through the Desert • Thurn and Taxis • Ticket To Ride Card Game • Ticket To Ride series ref chart • To Court The King • Trias • Tribune • Um Reifenbreite • Vinci • Wallenstein • Wasabi • Waterloo • Wilderness War (correction pending) • Witch’s Brew • Yspahan • Zooloretto

  3. Indonesia • Start: • Player: $100, 1 city card per era • Board: Era A companies • Structure: 3 eras, consisting of years, consisting of 7 phases • New era: Happens only if no companies left to acquire or all companies are of same type. Players place new cities (empty coastal province, and limited by city token availability). New companies become available. • Bid for turn order. One round bid. $0 allowed. Bid amount moved to bank side. • Mergers. Only players with enough merger R&D may propose. May propose others’ companies. All eligible players and target company owners may participate. • Each company may be involved max once per year. • Companies must be of same type • Minimal bid is # goods x value. Increment in multiples of # goods. • Winning bid paid to former owners by #good ratio. • Acquisition. Take company deed for free and place 1 goods/ship. Possible to take multiple companies as long as enough slots. Company of same type must not have goods touching. • R&D: (i) Slots: # companies owned. (ii) Mergers: # company deeds involved in proposed merger. (iii) Hull: shipping capacity. (iv) Expansion: max expansion during operations. (v) Turn order bid: increases bidding power. • Operations: Multiple rounds occur until all companies have been operated. • (i) Shipping companies may expand. Merged shipping companies add up their max capacities. • (ii) Production companies (a) sell goods, (b) receive income, (c) expand. • Size 1/2/3 cities can buy 1/2/3 goods per type. Goods travel via own connected area and then one shipping company to city, and never via land. • Usage of ships is per production company. • Production company earns money and must also pay shipping company $5 per ship used, $10 if used twice. • Production company must sell if possible, even if making loss. • If all goods sold, expand for free. Else expand at cost of good type. • When expanding, blocked by cities and other companies, and cannot touch other companies of same type. • City growth, if fully supplied with all good present on board. Limited by city token availability. • Winning: • All money, including those in bank area. • Tie breaker turn order. • Others: • Possible merger of rice + spice = siap faji in era B or C. After merger, lose half goods (round up) and replace with siap faji goods. Must remain contiguous. • During R&D, may increase another player’s hull. • Be prepared for earning in final year and keep money separate, because earnings (and losses) double. • Icons on board indicate each region’s potential over 3 eras. • 2P: • 2 city cards per era, and players get to build two cities.

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