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Places for Networking Communities

Places for Networking Communities. Presented by Group Nemo Bin Li Jong Su Kim Min Cai Xin Zhang Yi Zhao. Outline. Introduction People Are Talking Mapping the Territory Zoned for growth. Introduction. Network Community (Virtual Community)

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Places for Networking Communities

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  1. Places for Networking Communities Presented by Group Nemo Bin Li Jong Su Kim Min Cai Xin Zhang Yi Zhao

  2. Outline • Introduction • People Are Talking • Mapping the Territory • Zoned for growth

  3. Introduction • Network Community (Virtual Community) • Virtual communities are social aggregations that emerge from the Internet. Using communication tools can not only build social relationships across barriers of space and time but also form webs of personal relationships in cyberspace. • Place • Place is an environment that brings people together.

  4. Introduction (Continued) • Why Places? • Give members somewhere comfortable to hang out. • Bring people together. • Reinforce the purpose of the virtual community and match the needs of the target audience by setting up gathering places.

  5. People Are Talking • How does a group of people become a community? • Choose Your Tools • Mailing lists • Message boards • Chat rooms • Virtual worlds

  6. People Are Talking (Continued) • Mailing lists - asynchronous • Mailing lists are the easiest gathering places. • When to use a mailing list? • Small groups with a common purpose • Conversations that wax and wane over time • Communities that are just getting started • Newsletters and announcements • Types of mailing lists • An unmoderated mailing list • A moderated mailing list • A broadcast mailing list

  7. People Are Talking (Continued) • Message boards - asynchronous • Also known as newsgroups, bulletin boards, conferences, discussions, forums. • When to use a message board? • Asking and answering questions • Encouraging in-depth conversations • Managing high-volume conversations • Providing context, history, and a sense of place

  8. People Are Talking (Continued) • Chat rooms – synchronous • People in different physical locations are communicating with each other at the same time. • When to use a chat room? • Holding scheduled events • Preparing for-and debriefing after-live events • Discussing offline events as they’re happening • Hanging out-relaxing, flirting, gossiping, visiting

  9. ? Question • How many ways of chat are there? What are they?

  10. People Are Talking (Continued) • Virtual worlds – synchronous • The most elaborate gathering places • When to use a virtual world • Creating an immersive fantasy environment • Building multiplayer games • Real-world simulations • View 3D data-architecture, geometry, and the like

  11. Mapping the Territory • Need to organize and integrate members into the rest of the community. • The structure of the community has to be flexible and extensible to cater for the constant demand for new gathering places.

  12. Mapping the Territory (Continued) • Organize gathering places • Select a theme • Categorical theme • Geographic theme • Media theme • Classify the elements in the community • Taxonomy – what goes where?

  13. ? Question • Why taxonomy? • How to make it look good?

  14. Mapping the Territory (Continued) • Express the look of gathering places • Information design • Graphic design -- Make these done! • Communicates the community’s purpose up font • Shows what’s available inside in a way that’s meaningful to the audience • Allows someone to quickly find what they’re looking for • Lets someone know where they are within the community at all times

  15. Mapping the Territory (Continued) • Provide a bird’s-eye view • A map of the content, activities and gathering places • Give the members a sense of the community • Offer a search function • A search engine • To find specific content and activities

  16. Zoned for Growth • Manage the growth by creating structures, policies, and feedback loops.

  17. ? Question • Why should control the growth?

  18. Zoned for Growth (Continued) • How to achieve? • Start with small and focused gathering places • Listen to your members • What they say – conversational feedback • What they do – behavioural feedback • Plan for controlled growth • Control the freedom to give members to create new content and gathering places.

  19. Zoned for Growth (Continued) • How to control? • Building codes • Solicit suggestions, but make the decision yourself • Let your members earn building rights • Let your members create ephemeral gathering places

  20. Reference • Kim, A.J. 2000, Community Building on the Web, Peachpit Press, USA. • http://cse.stanford.edu/class/cs201/projects-99-00/technorealism/communities.html • http://learn.it.uts.edu.au/32533/readings/cmc-1.pdf • http://learn.it.uts.edu.au/32533/readings/cmc-2.pdf • http://learn.it.uts.edu.au/32533/readings/cmc-3.pdf

  21. Useful Links • http://www.hitechedge.com/2003/0815.html • http://www.dtcc.edu/cs/rfc1855.html • http://www.quintcareers.com/Internet_networking_sources.html • http://www.ccnr.net/prato2003/

  22. Questions?

  23. Thank you!

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