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Making Movies

Learn the intricate process of creating movies from concept to production, covering storyboarding, character development, animation, sound, lighting, and special effects. Dive into the world of matchmoving, compositing, and detailed rendering techniques used by industry giants like Pixar and Disney.

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Making Movies

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  1. Making Movies

  2. Making Movies • Concept • Storyboarding • Sound • Character Development • Layout and look • Effects • Animation • Lighting

  3. Concept • Pixar’s Lasseter is a genius – “Nothing gets in the way of the story”

  4. Storyboarding • Explicitly define • Scenes • Camera shots • Special effects • Lighting • Scale • Used as guide by animators

  5. Sound • Voice recording of talent completed before animation begins • Animations must match the voice over • A puppeteer once told me that the voice makes or breaks a character

  6. Character Development • 300 Drawings

  7. Character Development • 40 Sculptures

  8. Character Development • Computer Models

  9. Layout and Look • Build scenery • Match colors

  10. Matchmoving • CG camera must exactly match the real camera • Position • Rotation • Focal length • Aperature • Easy when camera is instrumented • Hard to place CG on moving objects on film

  11. Matchmoving

  12. Matchmoving • Square patterns in live action made it easier to track – furniture, wall paper • 2D – 3D conversion in Maya

  13. Water

  14. Particle Sim and Indentation

  15. Tools

  16. Compositing

  17. Compositing • Lighting

  18. Facial Animation

  19. Facial Animation

  20. Fur

  21. Cloth

  22. Buttons and Creases

  23. Texture

  24. Companies • Pixar • Disney • Sony Imageworks • Industrial Light and Magic (ILM) • Rhythm and Hues • Pacific Data Images(PDI) • Dreamworks SKG • Tippett Studios • Angel Studios • Blue Sky • Robert Abel and Associates • Giant Studios

  25. Newman! • Subdivision-surfaces • Polygonal hair (head) • Texture mapped on arms • Sculpted clothes • Complex shaders

  26. Devil’s in the Details • Render in color • Convert to NTSC B/W • Add film effects • Jitter • Negative scratches • Hair • Static

  27. Images

  28. Images

  29. Images

  30. Stuart Little • 500 shots with digital character • 6 main challenges • Lip sync • Match-move (CG to live-action) • Fur • Clothes • Animation tools • Rendering, lighting, compositing

  31. Stuart Little • 100+ people worked on CG • 32 color/lighting/composite artists • 12 technical assistants • 30 animators • 40 artists • 12 R&D

  32. Shooting Film For CG • Actors practice with maquettes • Maquettes replaced with laser dots • lasers on when camera shutter is closed • After each take, three extra shots • chrome ball for environment map for Stuart’s eyes • white and gray balls for lighting info

  33. Match-moving • Film scanned • Camera tracking data retrieved • 3D Equalizer + Alias Maya to prepare (register) the digital camera • Once shot is prepared, 2D images rendered and composited with live action

  34. Making Movies • Production Team • Production Line • Special Effects

  35. Production Team • Directors • Modelers • Lighting • Character Animators • Technical Directors • Render Wranglers • Tools Developers • Shader Writers • Effects Animators • Looks Team • Security Officer • Janitor • Lackey

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