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Developing tools for X-Plane

Some personal observations Jonathan Harris (aka “Marginal”). Developing tools for X-Plane. History of my tools. X-Plane v6 / PlaneMaker Blender FS2XPlane OverlayEditor X-Publish XPOSM. Developing tools for X-Plane. X-Plane v8 formats have lasted well Good backwards compatibility

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Developing tools for X-Plane

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  1. Some personal observations Jonathan Harris (aka “Marginal”) Developing tools for X-Plane

  2. History of my tools • X-Plane v6 / PlaneMaker • Blender • FS2XPlane • OverlayEditor • X-Publish • XPOSM

  3. Developing tools for X-Plane • X-Plane v8 formats have lasted well • Good backwards compatibility • Networks (roads/rail)! • Forwards compatibility is a challenge • How to signal compatibility issues to users of tools • Difficult to plan ahead • Have to try to react to new features as they arrive • New features not always compatible with existing internal architecture of tools

  4. Future intentions • Blender • Manipulators • still working on best way to represent these • Light level • using Materials – per Mesh object • Draw disable • using “Invisible” Texture Face button • Camera constraint • Re-using “Collision” Texture Face button • Bug fixes!

  5. Future intentions • FS2XPlane • Not expecting FS11, so no intention to update • Can't do FSX photo-scenery – sorry • OverlayEditor • Performance! • Tracking new X-Plane features • Roads??? • XPOSM • No new features planned • Expect this to become redundant soon

  6. Questions?

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