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Paper by: Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Philip L. Davidson, Matthew Webb, John F. Hughes and Adam Finkelstein. Presentation by: Nathan F. Cantelmo. WYSIWYG NPR: Drawing Strokes Directly on 3D Models. WYSIWYG NPR Overview
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Paper by: Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Philip L. Davidson, Matthew Webb, John F. Hughes and Adam Finkelstein. Presentation by: Nathan F. Cantelmo WYSIWYG NPR: Drawing Strokes Directly on 3D Models
WYSIWYG NPR Overview Interface Descriptions Rendering System & Shaders Stroke Styles & Features Hatching & LOD Methods Summary & Conclusions Points for Discussion Table of Contents
What is WYSIWYG NPR? How does it work? Who should use it? What purpose does it serve? WYSIWYG NPR Overview
Tablet, mouse, or keyboard used for input Three editing modes: Line editing mode Hatching editing mode Basecoat editing mode Interface Descriptions
Triangle mesh used for models Mesh divided into patches Each patch rendered by four shaders: Background and base coat shader Stroke formation shader Stroke visibility shader Media simulation shader Rendering System & Shaders
Four types of strokes: Decal strokes Crease strokes Silhouette strokes Hatching strokes Stroke Styles & Features
Two types of hatching: Fixed hatching Mobile hatching Two types of LOD control: Structured hatching Free hatching Hatching & LOD Methods
Strengths of WYSIWYG NPR Weaknesses of the system Continuing work: Jot Coherent Stylized Silhouettes Summary & Conclusions
How might the stroke visibility algorithm be improved? Could individual silhouettes be annotated uniquely? What other, unmentioned shortcomings exist? Other questions, comments, etc. Points for Discussion