1 / 8

Central Pennsylvania Lacrosse Officials Association (CPLOA)

Central Pennsylvania Lacrosse Officials Association (CPLOA). Officials Training Rule 3. Rule 3 – Time Factors. Length of the Game. Each game shall consist of 4 quarters Game times: Varsity 12 min stop time quarters Junior Varsity 10 min stop time quarters

lidia
Download Presentation

Central Pennsylvania Lacrosse Officials Association (CPLOA)

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Central Pennsylvania Lacrosse Officials Association(CPLOA) Officials Training Rule 3

  2. Rule 3 – Time Factors

  3. Length of the Game Each game shall consist of 4 quarters Game times: Varsity 12 min stop time quarters Junior Varsity 10 min stop time quarters Senior (7 + 8 grade) 10 min stop time quarters Junior (5 + 6 grade) 10 min stop time quarters Lightning (3 + 4 grade) 12 min running time quarters Bantam (1 + 2 grade) 12 min running time quarters 2 min between Qs 10 min between 2nd and 3rd Qs (halftime)

  4. Game Time Mercy Rule – after the first half ≥ 12 goals clock switches to running time If  12 goals, resume normal timing Penalties during running time are running time For all youth divisions the mercy rule is as follows: 4 goal lead losing team may take the ball at the midfield in lieu of a face-off

  5. More Timing Stuff Section 3 – Final 2 minutes of regulation play: Stallingrules in effect the team that is ahead will be warned to “keep it in” once the ball has been brought into goal area. If neither team is ahead then no need to call the stalling rule. Section 4 – Sudden-Victory Overtime Coin toss to determine field position AP remains as it was at the end of regulation 2-minute interval between periods 4-minute periods Game ends when the first goal is scored 1 timeout per team per overtime period

  6. Even More Timing Stuff Interruption of the game: If the game is interrupted it shall be resumed from the point of interruption unless the league deems otherwise. Mutual agreement of both coaches and consent of the official, the game may be terminated Lightning: If the official sees lightning or hears thunder the game will be suspended until no lightning is seen or thunder heard for a period of 30 minutes. Forfeit: if offended team is ahead then score stands, if offended team is behind or tied then official score shall be offended team 1, opponent 0

  7. Play-On Technique • LOOSE BALL ONLY • Technical Fouls • If offended team is disadvantaged by whistle • Hold whistle (allow play to continue) • Verbally signal “play-on” • Visually give “play-on” signal • Play-on is over if • Offended team gains possession • Offended team commits violation • Default should be “Play On” • You can never unblow your whistle

  8. End

More Related