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Director: Sheng-Wei Chen Presenter: Shun-Yun Hu. MMNet Intro. Multimedia Networking and Systems Laboratory Established since 2006. Dr. Sheng-Wei Chen (Associate Fellow) Postdoc (1), Ph.D (5), RA (10) Main Research Areas: Internet Quality of Experience (QoE) Network Security
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Director: Sheng-Wei Chen Presenter: Shun-Yun Hu
MMNet Intro • Multimedia Networking and Systems Laboratory • Established since 2006. • Dr. Sheng-Wei Chen (Associate Fellow) • Postdoc (1), Ph.D (5), RA (10) • Main Research Areas: • Internet Quality of Experience (QoE) • Network Security • Online Gaming
Research Areas • Internet Quality of Experience (QoE) • User satisfaction index & framework • Packet rate adjustment for efficiency • Network Security • Quantify info leakage on social networks • Phishing detection • Online Gaming • Efficient data transmission • Game bots detection
Can we build a virtual environment with millions of concurrent users?
National Central University Spatial publish subscribe (SPS) Point publication Area publication Point subscription Area subscription sub pub
A simple solution (point-to-point) But…too many irrelevant messages N * (N-1) connections ≈ O(N2) Not scalable! Source: [Funkhouser95]
A better solution (client-server) Message filtering at serverto reduce traffic N connections = O(N) server is bottleneck Source: [Funkhouser95]
Current solution(server-cluster) How to partition & balance load? Source: [Funkhouser95]
National Central University Voronoi-based Overlay Network (VON) Voronoi diagrams identify boundary neighbors for neighbor discovery Non-overlapped neighbors Boundary neighbors New neighbors
J K L I B M A C root N H E G D O F P Q
Conclusion • Potential Applications • Voice communication • 3D content streaming • State management • Future Works • Area publications • Experiment with millions of entities • Cloud & P2P deployment
References • [1] Shun-Yun Hu, Jui-Fa Chen and Tsu-Han Chen, "VON: A scalable peer-to-peer network for virtual environments," IEEE Network, vol. 20 no. 4, Jul./Aug. 2006, pp. 22-31. • [2] Yeng-Ting Lee and Kuan-Ta Chen, “Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft,” in Proc. IEEE Cloud, 2010. • [3] Shun-Yun Hu and Kuan-Ta Chen, "VSO: Self-organizing Spatial Publish Subscribe," in Proc. Fifth IEEE Self-Adaptive and Self-Organizing Systems (SASO 2011), Oct. 2011.
Thank You Q & A
Voronoi Diagram • 2D Plane partitioned into regions by sites, each region contains all the points closest to its site Neighbors Region Site
Circle Area of Interest (AOI) White self Yellow enclosing neighbor (E.N.) L. Blue boundary neighbor (B.N.) Pink E.N. & B.N. Green normal AOI neighbor L. Green unknown neighbor Design Concepts Use Voronoi to solve the neighbor discovery problem • Identify enclosing and boundary neighbors • Boundary neighbors mutually help to discover neighbors