110 likes | 349 Views
An Introduction to Scratch ‘It’s All About Me’ My Interactive Collage. Today, we are working towards…. Use a ‘Design N otebook’ to describe our ideas & feedback Develop a Scratch Program that includes ‘selection’ Use input & output to create an interactive collage.
E N D
An Introduction to Scratch‘It’s All About Me’My Interactive Collage
Today, we are working towards… • Use a ‘Design Notebook’ to describe our ideas & feedback • Develop a Scratch Program that includes ‘selection’ • Use input & output to create an interactive collage You may need headphones for today’s lesson, but no music please.
Key Computing Terms IF , THEN, ELSE (selection) Output (sound, messages) Input (click)
What Are We Creating Today? Today’s program is called ‘It’s All About Me’ In this program, we will have multiple ‘sprites’ which will tell me something about you when they are clicked. These could be either a written message, or a recorded ‘sound’ of your voice. The user can click on your sprites to find out about you
Move Up! Today’s program is called ‘It’s All About Me’ You could extend your program by adding in an object that moves when it’s clicked. IF Ball is clicked & on left THEN move right ELSE move left
How Could I Build My Code? http://www.youtube.com/watch?v=V_EnVgXA7sk
How Do I Plan My Program? Before you open Scratch, plan what your ‘It’s All About Me’ will do and look like. Use your Design Notebook to plan out how you will build your collage & what it will look like. In this program, we will have multiple ‘sprites’ which will tell me something about you when they are clicked. These could be either a written message, or a recorded ‘sound’ of your voice. The user can click on your sprites to find out about you 8 10 11 9 13 12 14 15 7 5 0 6 4 3 2 1 mins
Build Your Collage! 15 14 13 11 10 9 8 4 3 2 0 12 5 15 7 6 1 mins Stuck? Watch the video again at: http://www.youtube.com/watch?v=V_EnVgXA7sk
Getting Feedback 5 5 0 2 4 3 1 mins • Swap seats with someone nearby & leave you Design Notebook on your own keyboard. • Write your comments on the code in front of you in the Design Notebook in front of you (don’t forget to write your name at the top!) • When you are done, return you your chair.
Homework Complete the Program Evaluation section of your Design Notebook. Hand in your whole completed notebook next lesson.