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Final Projects. Rachel Currie-Rubin April 7, 2010. What is the assignment? . Goal: The goal of the final project is to put what you have been learning into practice, the design of an actual lesson or learning environment that exemplifies UDL.
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Final Projects Rachel Currie-Rubin April 7, 2010
What is the assignment? • Goal: The goal of the final project is to put what you have been learning into practice, the design of an actual lesson or learning environment that exemplifies UDL. • Method: The Final project will consist of two components, both of which are notable for their brevity rather than expansiveness:
What are the components? • 1) Prototype Lesson: The main task of the Final Project is to develop a prototype lesson for a classroom or other learning environment (e.g. a museum exhibit, a game or simulation). The lesson should demonstrate your knowledge of the principles and techniques of Universal Design for Learning. The lesson may be one that you design from the outset or an adaptation of a previous lesson and may address any content area or skill from early childhood through adulthood. The project may be composed in almost any medium (or multiple media) but it must be posted on the web for review by instructors and peers either through your blog, through Bookbuilder, through a website you construct, or even through VoiceThread. You may certainly expand on the work you have already done in the course. Be sure to make clear what your lesson’s goal is, what its materials and methods are, and how you will assess its effectiveness for students. • 2) Annotation and Justification: In addition to the prototype itself, you must also include a brief description and justification of its UDL features. It is particularly important for you to address the diversity of learners along one specific spectrum – usually the spectrum that was the focus of Project One for you. To scaffold that task, we have provided the guidelines in a checklist format (see URL). In that format, just indicate briefly - in the space provided – each of the guidelines you have addressed and a brief justification for how you have done so. Please note that it is not always essential to address every single one of the 9 guidelines in any particular lesson, and certainly not every one of the options under each of the guideline. What guidelines you address should be those that are most relevant to your goals.
What other information do I need? How will you get help in doing this project? • 1) Technical. We will continue to provide sections that teach or support the basic skills with which you will be able to complete the technical aspects of the project. . Otherwise make an appointment for office hours. If none of that is enough, describe what you would do in text and images. • 2) Pedagogical. We have provided some example lessons that you can use or modify on the course blog under resources. A UDL lesson planner is also available on the CAST website which will scaffold you through the process if you are new at it. And we will be talking a lot in future classes about lessons and pedagogy so that will help. • 3) Universal Design for Learning. The guidelines for UDL are available on the CAST website. .Additional help can be found in the UDL Self-Check on the CAST website. • Lastly, we will have some sections and office hours where you can come and get help with the final projects.
Evaluation? • How will the final project be evaluated?The primary focus of evaluation will be on the quality of the UDL as implemented in the project and/or described in your annotations and justifications.. To be more specific, the lesson itself is not the main focus for evaluation (which is why you are encouraged to use a lesson already developed) but what you do with the lesson to illustrate your knowledge of UDL principles and practices. The template derived from the UDL guidelines is meant to structure your work and it will also structure the evaluation: To guide you more carefully, a rubric that we will use for evaluation was distributed and can be found below.
Technology? • Do you have to use technology in the final project?Well, yes. That is to say, for example, that even paper and pencils are themselves technologies. • A more important question is whether you have to use any specific technology. The only specific technology you will be required to use is the technology with which you will post your project. You could handwrite and draw on paper, and then post that on the web if you really wanted to. Other than that, you are at liberty to use whatever technologies suit your pedagogical purpose. It is important, however, to consider that your choice of technologies is part of how you make knowledgeable decisions – have you chosen a technology appropriate to your pedagogy? Finally, you do not have to use a particular technology in order to implement your pedagogy. It is usually better to show than to tell, but if you are not facile with a technology you wish to use, you can describe or illustrate how you would use the technology.
Models? • Where can I find some models of projects to help me get started?We will show some models in class and post some good models on the website for you to explore. We will do that in the next few weeks. (I’ll show some today)When is the final project due?Monday, May 10, at 10:00 pm
Rubric • TAKE A LOOK AT THE RUBRIC- http://universaldesignforlearning2010.edublogs.org/assignment/project-2/
3-4 key points • Be clear about the GOAL • Universally designed • Suitable for members of a diverse classroom (describe, justify) • Explain materials/methods • Can be innovative • Explain how you will assess its effectiveness
UDL Features • Expression • Motor • Fluency • executive • Engagement • Recruit • Sustain • regulate • Representation • Sensory • Linguistic • cognitive http://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_v2%200-Organizer_0.pdf
Support • UDL lesson planner from CAST website http://lessonbuilder.cast.org/ • What you can’t demonstrate, explain clearly
Let’s look at some…. • http://ldodonnell.edublogs.org/ • (goal- outline) • http://stephenrhyde.edublogs.org/ • (goal) • http://www.people.fas.harvard.edu/~belmonte/UDL/ • http://stephloblog.wordpress.com/
Take Aways! Goal! • Be really clear about your goal • What do you want ‘students’ to learn? • I want students to learn… BE SPECIFIC! • The ‘anatomy of the brain’ • 15 structures and their functions • Be able to identify on any model/image/brain and know its function [What is NOT my goal… spelling (close), writing, dissecting, saying the word…]
MATERIALS • What materials will your learners need for this activity? • Consider the guidelines– and your target audience • For instance, do your materials provide options that support language and symbols (guideline 2) • Vocabulary? Symbols? Syntax? Decoding text? Cross-linguistic? • Dictionary? Online resources? Worksheet? Museum text/audio? • Can students access the vocabulary… what materials will I provide? What materials can students get on their own? • I can break down Latin roots (cross-linguistic) • I can give a list of structure/function • I can give a picture of structures • I can give list of online resources/show video
Do your materials provide… • Options for perception… • Customizable display? Options for visual/audio? • Options for physical action • Mode of physical response/navigation • Ie: Clay to build brain model • Will they need to and can they access tools and assistive technologies? • Ie: audio tapes in museums? • Ie: internet at home?
More materials… consider guidelines • Will they recruit interest? • Ie: sheep brain dissection? Video of dissection? • Case studies? Ie: Phineas Gage • Sustain effort? • How long do I expect students to … • Attention is short (10 minute ‘lecture’)
3. METHOD How will you ‘teach’ this information? • Use the guidelines-- be explicit and deliberate • Do not distract from your goal • Consider… what are the desirable difficulties? Are there any undesirable difficulties you can prevent/remove? • What does the ‘expert’ look like? • Can you model? Offer helpful ‘tips’? Check points? • Consider your audience…
Improve the lesson… consider the guideline • Activate background knowledge (3.1) • Summary? Bulleted points? Is it written (working memory variability) • Highlight critical features, relationships (3.2) • Tables? Comparisons? (have recorded somewhere: wm) • Guide information processing (3.3) • Beginning end… remember the goal • What is the strategy for those who ‘get lost’? Consider your spectrum of variability! • Support memory and transfer (3.4) • 5.3: options in scaffolds or practice • Executive functions: guide goal setting, support planning/strategy (6.1,6.2,3.4)
Methods: Multiple means of engagement • Options for • recruiting interest • sustaining effort and persistence Rewards? (ie: oh, I see, you are having us do this… so we can then…) • Physical action (ie: sheet folding hard if physically limited) • self-regulation (ie: web time)
4. ASSESSMENT • How can you assess so that you meet YOUR GOAL? • Do they have to write? Multiple choice? Sentence structure? • (ie: Blake) • Do they need to know the vocabulary? Spelling? (ie: word bank) • Pronunciation? (ie: med terminology class) • What supports will be there for assessment? (ie: notecard) • Do they need to ‘act on’ information? • How long do they have for the assessment? • How will the feedback be given?
Reconsider your goals • Sometimes through the process of lesson planning, your goal changes– that’s okay… be sure the goal is what you want! • Be flexible (consider UDL guidelines) toward what you can … that can recruit interest, sustain effort, and provide options for the learner • Ie: test question • Be consistent
UDL: does not have to be about technology • http://www.udlcenter.org/ • http://www.udlcenter.org/screening_room/fromthefield
Where can you find lessons? • Online! • Keep in mind that some are already better than others. • http://www.readwritethink.org/classroom-resources/lesson-plans/ • http://www2.scholastic.com/browse/lessonplans.jsp • http://www.microsoft.com/education/lessonplans.mspx • From your peers • From yourself • From projects you’re working on