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Final Projects – Showcase. COMP 575 Fall, 2010 Instructor – Stephen J. Guy. Ray Traced Peggle. Rune Monnike & Neils Jeppesen Importance Sampling ( Subsampling ) Real-time Java ray-tracing Simple physics (bounce) Zoom in on final ball. GPU Particle System. Maggie Zhou & Ben Hawk
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Final Projects – Showcase COMP 575 Fall, 2010 Instructor – Stephen J. Guy
Ray TracedPeggle RuneMonnike&NeilsJeppesen • Importance Sampling (Subsampling) • Real-time Java ray-tracing • Simple physics (bounce) • Zoom in on final ball
GPU Particle System Maggie Zhou &Ben Hawk • CPU/GPU Comparison (C++ vs Cg) • Smooth particle animation
10 million particles CPU GPU
3D Tower Defense Nathan Dierk&Duncan Lewis • C++ Tower Defense Game • Smooth bullet and enemy animation • Model loading through VBOs • User Controlled Camera
Virus Visualization Alexander Smith • 3D Visualization of the Adenovirus • Smooth animation • Virus Rotation • Pulsing lipid envelope
Global Illumination AbhishekSarkar • Monte-carlo path tracing • Russian roulette • Importance sampling • Multi-core implementation
3D Bi-Plane Game Joshua Mayer • Real-time java rasterizer • Smooth animations • User controlled rotating plane
3D Fall blocks • Ty Conner • Smoothly animated falling blocks • User rotatable • Blocks stop at bottom of screen
AvalamBitaka Nathaniel Wasson • Interactive 2D OpenGL • Static 3D Board
Rasterized Fractals Michael J. Palmer • Procedural fractals • Software rasterizer • Cube fractals • Fractal Terrains