1 / 39

Game Design Mashup

Dive into the world of innovative game designs tailored for Granny gamers. Discover fresh perspectives and humorous approaches to crafting engaging gameplay experiences. Explore the unique interests and needs of this overlooked audience through a mashup of old and new gaming concepts. Uncover the secret to reaching and delighting Granny gamers of all kinds!

Download Presentation

Game Design Mashup

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Game Design Mashup Games for ……….

  2. Inspiration • Design Challenges • GDC ’04, ‘05 • 3 Designers – One Theme • Romance • Emily Dickenson

  3. Goals • Approach a hard problem • From a new perspective • With a sense of humor • Think big!

  4. The Mashup • Old, New, Borrowed… Blue? • Familiar but different • Grounded • Reflective

  5. Games for Granny • The Audience • Mainstream • Casual • Female • Gray • Who is really out there? • How can we reach them?

  6. Contestants • Demis Hassabis • Republic, Evil Genius • Nick Davies* • Project Gotham Racing • Keita Takahashi • Katamari Damacy (1&2)

  7. Contestants • Demis Hassabis • Republic, Evil Genius • Nick Davies* • Project Gotham Racing • Keita Takahashi • Katamari Damacy (1&2) *one day notice

  8. Contest • 15 minutes each… • Discussion… • Vote by applause… • Prizes!

  9. Games For GranniesGDCE 2005Demis Hassabis

  10. Approach • What do grannies like? • What can’t we do? • Some rejects • The idea

  11. Grannies like… • Hobbies: Knitting/reading/gardening • Reminiscing/telling stories • Playing bridge • Watching soap operas • Gossiping • Grandchildren

  12. Aims • Out are… • Complex controls • Anything too fantastical • Gratuitous violence/sex/language • Should be… • Familiar setting • Social/friendly • Simple

  13. The Hobby Simulator • Real-time knitting guide • Landscape gardening program • Rejected due to: • Being too obvious • Not as good as the real thing

  14. War Story Constructor • Use Half-Life 2 or Battlefield engine • Instructions via voice input • Unlimited add-on packs • Grandkids could actually play it • Rejected due to: • Difficult AI • Problematic making it simple enough

  15. Bridge Online • TV based • Voice input – dial in conference call • Simple interface same as poker sites • Social and competition • Rejected: a bit dry

  16. The Village • The world’s first MMO Gossip Simulator • Set in a present day city block or village • Grannies effectively play themselves • Aim is to gain as much info as possible • Missions: • Decimate reputations of those you dislike • Enhance reputations of those you like • Spread gossip to as many as possible

  17. The Village (cont.) • AI characters play key actors • Ongoing content released • Upgrades and ‘special’ abilities • Bonus points for needless interference • Daily TV show – new ‘missions’ • Grandkids play in the same game world

  18. Summary • The world’s first MMO Gossip Simulator • Think Shenmue meets Sims Online meets Eastenders • Also includes: • Bridge online and real-time knitting 

  19. Games for Granny (or Grandad?)

  20. What’s different about Granny? • She has slower reaction time • She has weaker eyesight • She is harder of hearing • She has slower Hand Eye co-ordination • Conclusion – It sounds a bit like being drunk

  21. What’s the same about Granny? • She wants to be entertained. • She wants to interact with like minded people. • She wants to be challenged. • Conclusion – Granny is just like you and me

  22. What Subject Matter? • Relevant to their interests. • Relevant to a different moral era. • Relevant Licence. • Relevant Music • Conclusion – The subject matter already exists

  23. The Interface • Simple Controller • Simple Button Layout • Large Buttons • Comfortable to Hold • Conclusion – The interface already exists

  24. The Gameplay Ideas • Simulators – Sim City, The Sims, Train Simulator. • Mental Games – Chess, Sudoku. • Unique Interface – Buzz! • Conclusion - The gameplay ideas already exists

  25. The Conclusion • You can’t please all of the Grannys all of the Time. • There is no ‘Stereotypical Granny’ • Games that Granny would like already exist in the market place. • Not a revolution in gameplay, more a revolution in marketing.

  26. However… Ballroom Dancing RevolutionTM: It’s a popular past time It’s the right pace It has relevant music It’s good exercise It needs a partner However: • It also needs a dance mat the size of a gymnasium • It will probably cause broken hips

  27. Discussion • Similarities? • Differences? • Comments?

  28. By Applause…. • Demis?

  29. By Applause…. • Demis? • Nick?

  30. By Applause…. • Demis? • Nick? • Keita?

  31. Prize!! • Something “remixed” • Inspire new ideas • Old-fashioned • Useful

  32. Prize!! www.thisintothat.com

  33. And, of course… • Sharffen Berger Chocolates • Independent, Bay Area • Recently acquired by Hershey!

  34. Conclusions • Hard problems • New perspectives • Sense of humor There are new audiences out there!

More Related